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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   The Dominions 3: "Wishlist" (http://forum.shrapnelgames.com/showthread.php?t=21348)

SafeKeeper November 24th, 2005 08:59 AM

Re: Dominions 3 Wishlist
 
Yes, an in-game, step-by-step tutorial is BADLY needed. Make it very detailed, like that in Stars!, and use scripts (same random events, AI recruitment, etc. every time you launch the tutorial) so that it can follow you trough a whole game
(or at least until it's taught you all the features of the game).

Stars!, a 4x game which no one's ever heard about, had a fantastic tutorial that guided you trough the tough game one tiny thing at a time, teaching you hot keys on the way (which most tutorials fail to do).

But that's surely been discussed earlier, so I'll make myself useful:

A reminder system:
Didn't find this when I searched in this thread for it, so here:

- Support for writing messages and having the game send them to you in intervals starting at turn x, or every xth turn.

- Support for tagging commanders so that the game notifies you at the end of the turn if they are stil idle. I have a nasty tendency to forget about my scout once he's sent far into enemy lands.

Much more to come, once I've searched the thread so I know they haven't been posted beforehttp://forum.shrapnelgames.com/images/smilies/yawn.gif.

NTJedi November 28th, 2005 09:13 PM

Re: Dominions 3 Wishlist
 
Adding more variations for forged weapons and armor

Currently any weapon made has a fixed amount of damage and any armor made has a fixed amount of protection.

I recommend having these items created where the damage and protection(BodyArmor only) can vary by +/- 2pts. Thus forging these items will allow some differences for multiple items of the same type and more uniqueness within the game.

B0rsuk November 30th, 2005 09:21 AM

Re: Dominions 3 Wishlist
 
Animals
I think it would make sense if there were (more?) spells which affect animals.
AND such spells could affect cavalry units, too. Squirrels report there's "animal awe" ability over there somewhere; if that is the case, a creature with animal awe may be harder to kill with cavalry, because horses are animals,after all.
Elephants/mammoth could posess Animal Awe simply because they're so big. As far as I remember, horses are afraid of elephants.

Chazar November 30th, 2005 11:46 AM

Re: Dominions 3 Wishlist
 
I wish that DomIII will have a single separate folder "games" to store all ongoing game subfolders containing the fthrlnd file and such, much like the way that all mods are already stored in a single folder called "mod", which may have subfolders itself for each mod.

It is annoying that Dom2 thinks that I have a game called "utilities". And the other way around I also accidentally deleted the doc-folder when deleting old games using my OS's file manager instead of the awkward delete game facility of Dom2. http://forum.shrapnelgames.com/images/smilies/frown.gif

Cainehill November 30th, 2005 02:56 PM

Re: Dominions 3 Wishlist
 

Yeah - I've often wished for that, Chazar. Hopefully we might see that one in Dom3, since it'd be trivial to have the code create / look for game directories in "Dominions3\games" instead of "Dominions3". Make for a lot more logical arrangement, and make doing things like storing little-used maps & mods easier. ( Since I've possibly had _most_ of the maps / mods, and it gets awkward to find the right map or whatnot when there are 40 or so listed, I like to move the ones I'm not using to "oldmaps", "oldmods", etc. But then, just like your "utilities" game http://forum.shrapnelgames.com/images/smilies/wink.gif it thinks I have an "OldMaps" game. )

Olive November 30th, 2005 03:35 PM

Re: Dominions 3 Wishlist
 
If you put a space in the name of the directory, the game doesn't considerate it as a game anymore. (I.E. : "Old Games", "Old Maps", etc...).

Johan K November 30th, 2005 06:26 PM

Re: Dominions 3 Wishlist
 
A separate saved games folder is probably a good idea. The main dominions folder tends to get a bit cluttered.

Chazar December 1st, 2005 07:35 AM

Re: Dominions 3 Wishlist
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif Eventually a glimpse of hope that at least one of my many wishes for DomIII might come true... http://forum.shrapnelgames.com/images/smilies/wink.gif Thanks Olive for the hint of putting a space inside the folder names. This is great! http://forum.shrapnelgames.com/images/smilies/cool.gif

Olive December 2nd, 2005 11:29 AM

Re: Dominions 3 Wishlist
 
My pleasure. http://forum.shrapnelgames.com/images/smilies/happy.gif

There should be a non unique artefact healing afflictions (let's call it amulet of life).

To keep it's attractivity to the chalice and not unbalance the game, this new artefact should be expensive (40 or 80 nature gems ?), useless during battles and have a much lower healing probability than the chalice (divided by 10 ?). OK, Faery Queens are already doing this, but this artefact should work on any unit.

Chazar December 2nd, 2005 12:46 PM

Re: Dominions 3 Wishlist
 
Hmm, the chalice should remain unique. However, what about a potion which is usable once to cure afflictions? (similar to the elixir of life) It could cure one affliction for sure, or alternatively, give a chance to cure each affliction.


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