![]() |
Re: Corrupt Game
Quote:
|
Re: Corrupt Game
Quote:
But how can it be different? It seems, I have fake disk, yes? http://forum.shrapnelgames.com/images/smilies/frown.gif How pity... http://forum.shrapnelgames.com/images/smilies/frown.gif( |
Re: Corrupt Game
Numeric keypad arrows seem to have stopped working in 3.06 (they no longer scroll the map for example). They worked fine in 3.04.
|
Re: Corrupt Game
The Atlantean national summon, the monster fish (1664), doesn't have any darkvision, despite it being strongly implied in the unit description.
|
Bug Commentary
Pending addition to the bug shortlist, commentary on some already reported bugs so that I won't have to deal with those questions later.
WAD = Working As Designed PAY ATTENTION: Quote:
A trivial enough issue that it is hard to justify using programming time to do anything about it unless the devs feel that way. Quote:
Quote:
Quote:
Quote:
Quote:
Thematically, they can be regarded as temples to now vanished deities or some minor local god whose worhsip is stamped out by the invading nation to make room for the True God. Quote:
Quote:
Quote:
With the vaetti hag, this is especially appropriate given the starting age of the unit. A whole lifetime of practicing whatever it is such hedge witches practice to learn a single level of a single path and without any formal training. Doesn't need any expensive labs for that. Quote:
Quote:
Quote:
Quote:
Giving the unit a shield item only will not affect the missile weapon. Giving the unit a weapon item only will eliminate ALL non-bonus weapons it intrinsically had. Giving both weapon and shield items will also eliminate all intrinsic items. IF the unit only has 2 hand slots, that is. It is NOT confirmed, but my speculation is that units with 4 arms will check after the first weapon and shield if there are any empty arm slots and keep missile weapons if there are. The case with two shields would probably work according to similar logic. A test case with three 1-handed weapons and 1 shield could be used to fully test out this behavior. Possibly as long as the last hand slot contains a shield, the DoW gets to keep both missile weapons due to their peculiar status as de facto bonus wrt melee weapons if they are intrinsic. These are all of the things that I have gleaned from previous posts in the bug thread that seem to be completely WAD or which have a logical, consistent (if sometimes strange) explanation in light of observed game mechanics. Unless the devs personally intervene to pronounce one of these issues as bugs, I DO NOT WANT TO SEE THEM REPORTED AGAIN. Thank you for your time. Edi |
Re: Bug Commentary
Of course any of these probably can be discussed as suggestions, wishlist, even debated as "it should be this way" on threads other than the bug list. Personally, I think I would recommend it even since calling something a bug, wrong, broken, etc etc can act against you on items which the devs dont agree are that way. Pushing a bug title onto something is not always helpful to getting it changed IMHO. It can speed things up, but only if the devs agree that its a bug.
|
Re: Bug Commentary
True that, Gandalf. Anything and everything is always a valid topic of discussion as feature requests, improvements (as much as these can be agreed upon) and such as long as those discussions are conducted appropriately. My posts in this thread are going to be strictly from the bug management point of view, which is why I'm going to take a fairly strict approach to what gets included.
I should also clarify one of the points in the above post in light of some new information: undead, inanimate creatures and demons apparently do benefit get increased maxage (=oldage), but nature magic is not a factor. Instead they use death, earth and blood magic respectively with the same mechanism. Edi |
Re: crash during hosting, in a battle
Quote:
|
Re: crash during hosting, in a battle
Check The 3.06 patch thread for some strange bug regarding the strategic overview and looking at commanders vs. army view and looking at commanders. It seems as if some return values are giving problems there and the interface vanishes...
|
Re: crash during hosting, in a battle
Whenever I have iTunes running Dom3 won't load up. It'll stick on the Please Wait screen. Then when I close iTunes and try again, it works fine. Any ideas?
|
All times are GMT -4. The time now is 04:46 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.