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Re: Adamant Mod Discussion Thread (0.15.00 Release
I like the summoning circle on the left below, have you tried using a yellowish zig-zagged energy beam between the Posts?
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Like this you mean:
http://www.pacifier.com/~gladmill/ad...e%20Yellow.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
You might want to make sure that the components are all rendered at the same angle (such as the angle of stock component images). It will look somewhat strange to view a ship design and see that every image has a different viewing angle.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Quote:
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Everything has had the same angle except the crew quarters, which use an angle similar to the stock image, and the scrying pool, which I have fixed:
http://www.pacifier.com/~gladmill/ad...20Pool%202.png EDIT: Wavy like this? http://www.pacifier.com/~gladmill/ad...cle%20Wavy.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Maybe five or so "saw teeth" per section...
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Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
If you made the one on the right have multi-colored beams it might look cool.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I'll try that.
Anyway here is the Altar of Healing: http://www.pacifier.com/~gladmill/ad...%20Healing.png EDIT: Hmm... This background does wierd things to my flames. It looks better on a black background |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Have you been saving them with transparent backgrounds? Might as well just save it as black...
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