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-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Fyron March 5th, 2004 12:12 AM

Re: Official Image Collection
 
Eh? The Image Mod has no data files. Are you refering to the Imagemod Mod, which is a modification of the stock data files to use the Image Mod images? It is in no way required to use the Image Mod images in other mods.

Desert Fox March 7th, 2004 01:56 PM

Re: Official Image Collection
 
I am back to bug you with some more questions hopefully I can resolve this one small issue I am still having. http://forum.shrapnelgames.com/images/icons/icon7.gif

Almost every warp point is not completely drawn on my screen. I say almost, because some of them show up, it is the common normal warp holes that are not complete. They are missing the color swirl pattern that is around all of them. Along with this odd thing, when I go to the battling screen sometimes, where a planet should be I see this HUGH Warp point that is incomplete. The wire frame is showing up around the edges of the unfinished WP. They are a solid blue color. http://forum.shrapnelgames.com/image...s/confused.gif I know it has something to do how I installed the quadrant mod and the image mod. I just have no idea what it is exactly.

I hope I explained this well enough and you know the problem right off. If not then I am going to be pulling my hair out for a bit. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 7th, 2004 06:52 PM

Re: Official Image Collection
 
It sounds to me like you are trying to use a map generated with one secttype.txt file in a mod that has a differetn secttype.txt file. A map made with stock SE4 data files trying to be used in FQM Deluxe would cause this problem.

Fyron March 8th, 2004 06:48 AM

Re: Official Image Collection
 
Oh boy... component images 1136 and 1146 are the same.

Fyron March 8th, 2004 07:43 AM

Re: Official Image Collection
 
Anybody have any idea what component images 1152, 1153, 1154, and 1142 are supposed to be?

Desert Fox March 8th, 2004 12:17 PM

Re: Official Image Collection
 
Quote:

Originally posted by Imperator Fyron:
It sounds to me like you are trying to use a map generated with one secttype.txt file in a mod that has a differetn secttype.txt file. A map made with stock SE4 data files trying to be used in FQM Deluxe would cause this problem.
<font size="2" face="sans-serif, arial, verdana">No I use the Mod with FQM Deluxe installed to generate the map, nothing simple and obvious which is why I asked.

I will just search through all the darn files and find the one that is different I guess. I sure have no clue what is wrong. I have all the correct .txt files used for both mods FQM Deluxe and Image mod of course. The person working with me has experience modding SEIV and not able to figure it out either. Thanks though. http://forum.shrapnelgames.com/image...s/confused.gif

Aiken March 8th, 2004 01:00 PM

Re: Official Image Collection
 
Quote:

Originally posted by Imperator Fyron:
Anybody have any idea what component images 1152, 1153, 1154, and 1142 are supposed to be?
<font size="2" face="sans-serif, arial, verdana">I think these are some kind of fashionable crew quarters. Perhaps.

Captain Kwok March 8th, 2004 03:50 PM

Re: Official Image Collection
 
Quote:

Originally posted by Imperator Fyron:
Anybody have any idea what component images 1152, 1153, 1154, and 1142 are supposed to be?
<font size="2" face="sans-serif, arial, verdana">They're all Star Trek interior cutaways:

1142 - Voyager Mess Hall
1152 - Science Lab
1153 - Apartment/Crew Quarters(?)
1154 - DS9 Operations Center

Fyron March 8th, 2004 06:38 PM

Re: Official Image Collection
 
Quote:

Originally posted by Desert Fox:
No I use the Mod with FQM Deluxe installed to generate the map, nothing simple and obvious which is why I asked.

I will just search through all the darn files and find the one that is different I guess. I sure have no clue what is wrong. I have all the correct .txt files used for both mods FQM Deluxe and Image mod of course. The person working with me has experience modding SEIV and not able to figure it out either. Thanks though. http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">But are you using FQM Deluxe data files with that map? You must use the mod to play on a map generated with it. Only FQM Standard makes maps that do not require its data files to play with (so the FQM Standard maps can be used in the standard, unmodded game just fine).

Atrocities March 9th, 2004 12:47 AM

Re: Official Image Collection
 
Components 331 and 332 are now being used.

Rar File

[ March 08, 2004, 22:49: Message edited by: Atrocities ]


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