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Re: Adamant Mod Discussion Thread (0.15.00 Release
I didn't realize I had a choice, it just sort of did it automatically and I never paid any attention to it.
Here is the alter with a black background: http://www.pacifier.com/~gladmill/ad...Background.png And the bicolor Summoning Circle: http://www.pacifier.com/~gladmill/ad...%20Bicolor.png Does it need to be brighter on the black background? EDIT: Well anyway here is a brighter one: http://www.pacifier.com/~gladmill/ad...r%20Bright.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I like that Last summoning circle - the brighter one. That's cool. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Time for an update.
The Fanatic Command: http://www.pacifier.com/~gladmill/ad...%20Command.png You like the glow on the sword and halberd or is it too much? |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Like it.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
That is really good http://forum.shrapnelgames.com/images/smilies/cool.gif
I have to say I think the glow is just right! |
Re: Adamant Mod Discussion Thread (0.15.00 Release
And Behold The Entire Mana Shard Generator Series:
http://www.pacifier.com/~gladmill/ad...erator%20I.png http://www.pacifier.com/~gladmill/ad...rator%20II.png http://www.pacifier.com/~gladmill/ad...ator%20III.png http://www.pacifier.com/~gladmill/ad...rator%20IV.png http://www.pacifier.com/~gladmill/ad...erator%20V.png http://www.pacifier.com/~gladmill/ad...rator%20VI.png http://www.pacifier.com/~gladmill/ad...0VII%20NEW.png http://www.pacifier.com/~gladmill/ad...tor%20VIII.png http://www.pacifier.com/~gladmill/ad...rator%20IX.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Gimme a '1'! Gimme a '2'! Gimme a '3'!
Well, it was my first impression. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Lol, never thought about that.
Ok, its idea time. I still need suggestions for the repair homunculus and the reformation node. I could do something along the lines of a quicksilver being that can assume whatever shape it needs or I could do a glowing orb that will repair the ship magically, or I could make a spiderlike being that can repair the ship. I could even make a smithy if that sounds interesting. Should the repair homunculus be a smaller Version of the reformation node or something entirely different? Is there something I have not thought of that would be cool looking? For the apothecary bay I was thinking of a bench with a mortar and pestle and jars and bowls that sort of thing. For the mirror image I was thinking of three orbs each with image of a the same ship in them. For the see invisibility I was thinking of a large lens mounted in a bracket. Any ideas for the combat sensors and multiplex tracking? Any ideas for any other components are welcome. |
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