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Re: SE5, Tell Aaron what\'s on your Wish List
I'd like to see the abilities for strategic and tactical movement separated completely - currently, we have an ability to give tactical movement but no strategic (afterburners), but not the other way around - for every 2 strategic movement, you automatically get another tactical movement. http://forum.shrapnelgames.com/images/icons/icon9.gif What if you want to change the scale of the game so that ships are slower in combat without slowing them down on the system map? Or what if you want to have "jump drives" (only useful for long distances - you pick a target and jump there, but they're not very precise and take some time to charge up so they're useless in combat except maybe for retreating) and "thrust drives" (only useful for short distances - they're not as fast, but they have more maneuverability)? (I hate to say it, but MOO3 had "star drives" and "system drives" which behaved much the same way http://forum.shrapnelgames.com/images/icons/tongue.gif )
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Re: SE5, Tell Aaron what\'s on your Wish List
Copied from The Peace Thread:
I would like to see jumping through warp points added as an ability that can be given or taken away. I would also like to see the introduction of external ordinance racks as truly external, based on the size of the ship and not requiring internal space. Finally I would love to see the ability to treat ships as though they have the fighter ability to dock but not the fighter ability to heal after every combat. Then you could create non-jump engines that are smaller and faster than jump engines. The ships that have these could dock with carriers for ships with jump engines. Imagine jumping into a system, losing your jump carrier and not having a way to get back home. That would create a whole new dimension to the strategic element in my opinion. For the old gamers who like one engine that does it all they could just add them back in, or keep them in the first place and let people like me mod in the other engine type. |
Re: SE5, Tell Aaron what\'s on your Wish List
I'm just stealing all the good ideas from Dominions 2, but hey, that's how games work, right? http://forum.shrapnelgames.com/images/icons/icon12.gif
So anyway, this idea from Dom2 is that while it makes sense for troops on a planet to increase productivity by "coercing" the population to work, they should also (for most happiness types) DECREASE reproduction, or even cause a small loss of population if there is no reproduction... think about it in the real world... people who are oppressed are not going to be wanting to bring up kids into their world, and there's always the occasional fatality from police brutality or mishaps or something http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
That makes no sense. Just because there are troops on a planet does not mean that they are going around oppressing and/or brutalizing people.
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Re: SE5, Tell Aaron what\'s on your Wish List
Warp and non-warp capable engines.
[ December 16, 2003, 02:58: Message edited by: Patroklos ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Are you thinking of a Mod along the lines of StarFire?
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
(imagines a long drawn-out argument with Fyron causing this wonderful thread to get locked http://forum.shrapnelgames.com/images/icons/shock.gif ) |
Re: SE5, Tell Aaron what\'s on your Wish List
Some troops, yes. But not all. Rash generalizations should be avoided.
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Re: SE5, Tell Aaron what\'s on your Wish List
This may have been said before, but I'm not going to read all 50+ pages to see if it was.
I would like the windows to be able to move around, and be able to open multiple screens without having to close the window I'm in. |
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
i found myself a perfect qoute while browsing through baen's bar(forum). Quote:
[ December 17, 2003, 04:35: Message edited by: narf poit chez BOOM ] |
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