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Re: AI Campaign => For a Challenging AI opponent
I do understand your concern, and besides, there has not been much feedback on the RC for now (at least on the thread), so waiting is wise. http://forum.shrapnelgames.com/images/icons/icon7.gif (As for the other traits, I do not have much to say about them, but worry not, I shall find something to complain about. http://forum.shrapnelgames.com/images/icons/icon12.gif )
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Re: AI Campaign => For a Challenging AI opponent
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait http://forum.shrapnelgames.com/images/icons/icon12.gif
A few suggested more in the line for more advantages build Rates on the Temporal BSY. One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%. Oleg, you also like temporals, how do you find that balance? http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 22, 2003, 20:49: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I would be happy with All Racial Players Balanced with only a slight edge to the Organics.
Religious to complement any choice http://forum.shrapnelgames.com/images/icons/icon7.gif A better then slight edge to Non Racial Players, and this is why the Non Racial players received one Facility similar to that of each Racial Player, which is really only an advantage of one, since that shared facility is also avail to each of the other Racial Players http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 22, 2003, 20:38: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
About Starliner pictures - There are many Neo-standard shipsets nowdays. Neo-standard includes a TransportTiny picture. It is not used in AIC at all. Why not make it a primary picture source for Starliner hull ?? That's what I made in my instalment and am very happy playing very beatifull custom shipsets that now have distinct starliner pictures http://forum.shrapnelgames.com/images/icons/icon7.gif
[ September 22, 2003, 22:34: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
Also proposed by Several Players; is an increase in StarLiner Speeds and Transport Speeds as it relates with propulsion levels, this looks like it may be in for AIC v4.0 http://forum.shrapnelgames.com/images/icons/icon7.gif
Desired proposed StarLiner speeds: Ion Engine, Contra Engine, Jacketed Engine, Quantum Engine Small StarLiner with I=2 ~ J=3 ~ Q=4 Medium Starliners with C=2 ~ J=3 Large Starliner with J=2 ~ Q=3 Main concern here, it that a huge freight capacity carrying units to the front at rapid speeds, and the AI may be unable to keep up [ September 23, 2003, 00:53: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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The only worry is in Multiplayer/LAN games and as a Planet SY with to high a Rate; may then build advanced Urban Centers to quickly. This should not be a problem at level one sounds good to me http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 23, 2003, 00:46: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ September 22, 2003, 23:04: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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And around the same lines, how fast are the Transport hulls in comparison? Same remark as above for me. http://forum.shrapnelgames.com/images/icons/icon7.gif (I should run such a test by tomorrow, as I unfortunately have to work tonight. *Grumbles about The Life, the Universe and Everything and tries to refrain himself from launching SE:IV* http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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