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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Alneyan September 22nd, 2003 08:50 PM

Re: AI Campaign => For a Challenging AI opponent
 
I do understand your concern, and besides, there has not been much feedback on the RC for now (at least on the thread), so waiting is wise. http://forum.shrapnelgames.com/images/icons/icon7.gif (As for the other traits, I do not have much to say about them, but worry not, I shall find something to complain about. http://forum.shrapnelgames.com/images/icons/icon12.gif )

JLS September 22nd, 2003 09:00 PM

Re: AI Campaign => For a Challenging AI opponent
 
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait http://forum.shrapnelgames.com/images/icons/icon12.gif

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 22, 2003, 20:49: Message edited by: JLS ]

JLS September 22nd, 2003 09:15 PM

Re: AI Campaign => For a Challenging AI opponent
 
I would be happy with All Racial Players Balanced with only a slight edge to the Organics.
Religious to complement any choice http://forum.shrapnelgames.com/images/icons/icon7.gif

A better then slight edge to Non Racial Players, and this is why the Non Racial players received one Facility similar to that of each Racial Player, which is really only an advantage of one, since that shared facility is also avail to each of the other Racial Players http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 22, 2003, 20:38: Message edited by: JLS ]

oleg September 22nd, 2003 11:26 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait http://forum.shrapnelgames.com/images/icons/icon12.gif

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?
http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I like Temporal in non-connected games where fast research is very important and nobody can beat Temporal here ! http://forum.shrapnelgames.com/images/icons/icon7.gif My only suggestion is to have Temporal Planet Space Yard - with faster building rate than normal shipyard - available from the start. And why not if we have temporal base space yard ? To balance it, connect tech requirement for higher level with Space Yard Technology. Temporal player shall have to research both SY and Temporal tech. to get better facilities IMHO.

oleg September 22nd, 2003 11:32 PM

Re: AI Campaign => For a Challenging AI opponent
 
About Starliner pictures - There are many Neo-standard shipsets nowdays. Neo-standard includes a TransportTiny picture. It is not used in AIC at all. Why not make it a primary picture source for Starliner hull ?? That's what I made in my instalment and am very happy playing very beatifull custom shipsets that now have distinct starliner pictures http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 22, 2003, 22:34: Message edited by: oleg ]

JLS September 22nd, 2003 11:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
Also proposed by Several Players; is an increase in StarLiner Speeds and Transport Speeds as it relates with propulsion levels, this looks like it may be in for AIC v4.0 http://forum.shrapnelgames.com/images/icons/icon7.gif

Desired proposed StarLiner speeds:

Ion Engine, Contra Engine, Jacketed Engine, Quantum Engine

Small StarLiner with I=2 ~ J=3 ~ Q=4
Medium Starliners with C=2 ~ J=3
Large Starliner with J=2 ~ Q=3

Main concern here, it that a huge freight capacity carrying units to the front at rapid speeds, and the AI may be unable to keep up

[ September 23, 2003, 00:53: Message edited by: JLS ]

JLS September 22nd, 2003 11:48 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
Great, please give some opinion on the Temporals, I have had some requests to reinforce this trait http://forum.shrapnelgames.com/images/icons/icon12.gif

A few suggested more in the line for more advantages build Rates on the Temporal BSY.
One suggestion was that the Temporal CC should have 9 or 10% for System Research up from 5%.

Oleg, you also like temporals, how do you find that balance?
http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I like Temporal in non-connected games where fast research is very important and nobody can beat Temporal here ! http://forum.shrapnelgames.com/images/icons/icon7.gif My only suggestion is to have Temporal Planet Space Yard - with faster building rate than normal shipyard - available from the start. And why not if we have temporal base space yard ? To balance it, connect tech requirement for higher level with Space Yard Technology. Temporal player shall have to research both SY and Temporal tech. to get better facilities IMHO.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thats doable http://forum.shrapnelgames.com/images/icons/icon7.gif
The only worry is in Multiplayer/LAN games and as a Planet SY with to high a Rate; may then build advanced Urban Centers to quickly.
This should not be a problem at level one sounds good to me http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 23, 2003, 00:46: Message edited by: JLS ]

JLS September 22nd, 2003 11:58 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
About Starliner pictures - There are many Neo-standard shipsets nowdays. Neo-standard includes a TransportTiny picture. It is not used in AIC at all. Why not make it a primary picture source for Starliner hull ?? That's what I made in my instalment and am very happy playing very beatifull custom shipsets that now have distinct starliner pictures http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Great Idea. Consider it done http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 22, 2003, 23:04: Message edited by: JLS ]

Alneyan September 23rd, 2003 05:38 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Also proposed by Several Players; is an increase in StarLiner Speeds and Transport Speeds as it relates with propulsion levels, this looks like it may be in for AIC v4.0 http://forum.shrapnelgames.com/images/icons/icon7.gif

Desired proposed StarLiner speeds:

Ion Engine, Contra Engine, Jacketed Engine, Quantum Engine

Small StarLiner with I=2 ~ J=3 ~ Q=4
Medium Starliners with C=2 ~ J=3
Large Starliner with J=2 ~ Q=3

Main concern here, it that a huge freight capacity carrying units to the front at rapid speeds, and the AI may be unable to keep up

<font size="2" face="Verdana, Helvetica, sans-serif">For reference concerns, how fast are Starliner with all the propulsion technologies with AIC 3.2? I do tend to not use these ones much when I reach high levels in Propulsion, so I have yet to see a Small Starliner with Quantum Engines. (And Propulsion is not usually my priority)

And around the same lines, how fast are the Transport hulls in comparison? Same remark as above for me. http://forum.shrapnelgames.com/images/icons/icon7.gif (I should run such a test by tomorrow, as I unfortunately have to work tonight. *Grumbles about The Life, the Universe and Everything and tries to refrain himself from launching SE:IV* http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg September 23rd, 2003 06:21 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
.... Thats doable http://forum.shrapnelgames.com/images/icons/icon7.gif
The only worry is in Multiplayer/LAN games and as a Planet SY with to high a Rate; may then build advanced Urban Centers to quickly.
This should not be a problem at level one sounds good to me http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, as long as level 1 is not much faster than normal SY, there should be no problem. If someone wants to build facilities faster, he will have to research SY+temporal tech. first. The situation would be almost identical to what we have now.


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