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Re: STM "Final v1.7.5" Discussion
DavidG:
The Impulse Engines upgrading to Nucleonic Threshers problem was fixed in 1.2.8 Renegade 13 |
Re: STM "Final v1.7.5" Discussion
Atrocities,
Orginal posted by Cosmo Quote:
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Thank you all very much for these great bug reports. I hope I have been able to fix most of them.
Star Trek Mod v1.2.9 1. Fixed Most of the Captain I had the wrong Tech Level requirement. 2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading 3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V 4. Changed Dreadnought size for General Races from 1000 to 1200 5. Added Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races. 6. Fixed Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology 7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16 8. Changed Description of Component Structural Integrity Field I - V 9. Changed Description of Component Phased Energy Cannon I - X 10. Changed Mineral cost of Phased Energy Cannon I - X from 300 to 50 11. Adjusted The cost and Tonnage of all Disruptors 12. Fixed Spacing errors in SystemNames 13. Fixed Level requirement error for Dominion Small Polaron Beam III 14. Changed Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology 15. Fixed Errors in Federation Design Creation file 16. Changed Damage Points To Kill One Population from 10 to 50 |
Re: STM "Final v1.7.5" Discussion
More Bug reports please.
And who else want to get in on the PBEM game? [ October 26, 2003, 18:00: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
What happened to the first one we were going to play?
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Little bit of a bug, more of an annoyance really. The Borg Plasma Projector is put as an obsolete weapon when the "Only Latest" button is selected in the ship design window. This doesn't seem right, as it is far superior to, say, the Borg Ripper Beam which replaces the Plasma Projector when you try to upgrade a ship with the Plasma Projector already in the design. Hope that makes sense. I don't know if that was by design or not, but I thought I'd mention it. Thanks, Renegade 13 |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Edit: And another trivial one that you'd only notice if you use a different race such as the TOS Feds that I like. The alternate bitmap for Shuttles probably should be a standard pics like FigherSmall, FigherMedium etc. Took me a while to figure out why my shuttles looked like bases http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 26, 2003, 22:14: Message edited by: DavidG ] |
Re: STM "Final v1.7.5" Discussion
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Edit OK well maybe not an se4 bug. Devnull mod AI's seem to design Battleships. I did notice while testing this that the Federation ships often put more than one sensor array on board. They also do not seem to use the Federation weapons. ( i think the Major Weapons Family in the design creation should be 1, it is currently 119 which is a Borg thing) Edit2: Hmm my impulse engines IV upgrade into Nucleonic Threshers [ October 26, 2003, 12:32: Message edited by: DavidG ] |
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