.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

guybrush threepwood September 12th, 2004 10:47 AM

Re:
 
Quote:

atul said:
In a MP I've recruited mercenary Tempestus, and in the screen you give gems to a commander it's displayed he's got "-2" air gems. As far as I know, I haven't done anything special. Trying to give him gems raises the number (-1,0,1,and so on), the gems won't appear before positive numbers, and I can't make it lower than zero after it's gone up.

I can confirm that this bug also exists in a 2.12 game I am in (and with another mercenary).

Alneyan September 12th, 2004 11:30 AM

Re:
 
I do not know if it will help you, but the same phenomenon happened to me when playing Gandalf's Poke in the Eye map. It creates random commanders here and there, and some of them end up with negative gem amounts. So the problem doesn't seem to be restricted to mercenaries.

Every time I have seen this happen, the commander in question had at least two magic paths (and three from time to time); it hasn't occurred with single-path commanders for now.

guybrush threepwood September 12th, 2004 11:36 AM

Re:
 
Quote:

Alneyan said:
Every time I have seen this happen, the commander in question had at least two magic paths (and three from time to time); it hasn't occurred with single-path commanders for now.

For me it happened with a single-path commander (1S).

atul September 12th, 2004 01:55 PM

Re:
 
Quote:

guybrush threepwood said:

For me it happened with a single-path commander (1S).

Same here, Tempestus is 2A.

Some bad checking done in random gem amount given to mercs et al, as in it won't check negative gems?

Pocus September 12th, 2004 02:58 PM

Re:
 
re : pursuing an enemy

ok thanks Kristoffer.

btw you should get an issue of pc4war with a french article on dominions within 1-2 weeks.

Johan K September 12th, 2004 03:55 PM

Re:
 
Splendid! I should probably get myself a dictionary.

Edit: oops, I posted as JK.

Hasslmaster September 14th, 2004 12:25 PM

Re:
 
I have a consistent bug in two games that were upgraded from 2.12 to 2.13. In both games I can benefit from a special magic site that I did not find.

Since the upgrade I'm able to hire Jade Sorceresses, Jade Priestesses, amazons and the like in one of my provinces in both games. I don't even know what site allows me to buy them, but I'm totally sure it's not one of the sites I already found there.

Please forgive me if I won't cast an Acashic Record to check: both are multiplayer games where I can't allow myself to throw away that kind of astral gems.

Endoperez September 14th, 2004 12:59 PM

re: amazons
 
You can recruit all the normal amazon units (onyx/jade/crystal/garnet amazon, sacred amazon riding mythical beast, priest-mage (priestess) and mage (sorceress) ) if you conquered the province they were defending because they live in there. Just like knights/longbowmen or hoburgs live in their own provinces. Amazons just happen to be more special and have mages and mage-priests. Amazon provinces are very valuable, as you already have noticed!

Soapyfrog September 14th, 2004 08:13 PM

Re: re: amazons
 
Should immortal units be permanently killed when they have no retreat path, even if they are in friendly dominion?

Becuase thats what I am seeing.

I did not think they should retreat at all but sometimes they seem to, and when there is no retreat path they die. Kinda sucks!!

archaeolept September 14th, 2004 08:30 PM

Re: re: amazons
 
routing is very quirky. I just watched a battle where one non-immortal unit non-berserk did not rout even though all other troops and commanders were killed. And Stormbinder reported having his banelord not rout when the PD was killed, while I certainly have had SC's rout under similar situations.

however, there is a longstanding "bug" wherein immortal units don't always come back when dominion is only 1...


All times are GMT -4. The time now is 06:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.