![]() |
Re: The Dominions 3: \"Wishlist\"
Quote:
|
Re: The Dominions 3: \"Wishlist\"
It would be fun to be able to review a game after it is finished. Would it be possible to have utility that allows you to go through turn by turn, seeing everything all players could see? A related idea would be to have a "diary" feature, where each player can keep a record of the game from his or her perspective, and then, in the re-play, you could read all the diary entries. Players could use this any way they wanted, but one interesting use would be for people to explain the reasons behind their strategic decisions, which would be interesting to consider when all the facts are available during the replay. A related idea is to allow players who have been killed to view the game from this universal perspective, including the diaries of the players. This could be an option you could select during setup.
|
Re: The Dominions 3: \"Wishlist\"
but this global viewing would only be good for non-compettitive games or some people might be able to recieve information on their enemies from these 'viewers' although i like the ideas other than that
|
Re: The Dominions 3: \"Wishlist\"
Perhaps you could only "unlock" access to each player if they gave you their password (or sent your race a game mail permitting you access). You'd only be able to see battles, say, not the whole map, and you could only see battles among races that permitted you access. Or, just make it a toggle at the beginning of the game, that people set if they trust all the other players.
|
Re: The Dominions 3: \"Wishlist\"
Currently, there is option for some kind of statistics that the game writes down for current turn. They can be compiled into full statistics of the game via third-party program. Maybe, if any messages sent/received were also recorded, and maybe the in-game message system improved a bit, that would be enough.
|
Re: The Dominions 3: \"Wishlist\"
A small wish: add an item graph. If you can see gems, provinces, research, income, etc, then surely you should be able to see who has the most items.
|
Re: The Dominions 3: \"Wishlist\"
How about a note pad in game where you can jot down notes?
And accumulate info on provinces! Why do we have to write this all down? We're GODS! Let our minions do it. Keeping a scout in a province should improve province info over time. Keep track of last time you had a scout in each province, as part of the report you get when clicking. |
Re: The Dominions 3: \"Wishlist\"
I dont read all replies in this topic, but i think should be in dominions 3 somethink like diplomacy and fame rating, always lowered for atacking without war, lowered for discover scouts, and many other reasons
|
Polythesim
In conjunction with an earlier comment about "The ability to create lesser avatars" - which would certainly be cool - how come Dominions is strictly monotheistic? I want to play as Greece, with lots and lots of gods. But for tough battles, they can merge to form the giant robot OLYMPUS-X and shoot plasma beams!
At least having Persephone around to seduce Hades into releasing some of my better commanders from the underworld would be convenient, since obviously I can't have my main God running little errands like that. And maybe a lesser God of door frames or book binding or tropical ornamental plants, to wave from the limo and cure lesser hangnail while I'm doing serious research. |
Re: Polythesim
New Building Types for Dominions_3
Healing Shrine: Same as a unit which does the command healing... basically any units in the territory have a percentage chance of getting afflictions removed. Building Cost: 1500 gold If not a building which can be built at least a random magic site. Athenaeum Any units researching here will get +2 research bonus. Building Cost: 700 gold Armory Hall Castle gets +20 Defense, units defending castle get +1 defense during siege. Towers get increased accuracy +2 and increased damage +2. Building Cost: 300 gold Granary Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220 Marketplace Resources +70, +2 gold for each gem alchemized into gold. Building Cost: 280 |
All times are GMT -4. The time now is 05:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.