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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Fyron October 23rd, 2004 10:25 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Quote:

Should the repair homunculus be a smaller Version of the reformation node or something entirely different?

Entirely different.

CovertJaguar October 23rd, 2004 11:08 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Hmm... Ok, any suggestions?



EDIT: Here is the Apothecary:
http://www.pacifier.com/~gladmill/ad...pothercary.png

Ragnarok-X October 24th, 2004 11:48 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Wow, the mana shard generators look really cool. What programm are you using ? Are you doing postwork !?

CovertJaguar October 24th, 2004 04:36 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Thanks, I use Rhino for the models and 3D Studio Max for the renders and no I do nothing beyond Max.

EDIT: Here is the See Invisibility:
http://www.pacifier.com/~gladmill/ad...visibility.png

EDIT 2: Here is the Repair Homunculus:
http://www.pacifier.com/~gladmill/ad...Homunculus.png
I went with a spider magical construct. You like?

narf poit chez BOOM October 25th, 2004 07:51 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
I know I like.

CovertJaguar October 25th, 2004 09:44 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills http://forum.shrapnelgames.com/image...es/biggrin.gif ):
http://www.pacifier.com/~gladmill/ad...0Construct.png http://www.pacifier.com/~gladmill/ad...0Construct.png

Fyron October 25th, 2004 10:36 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Quote:

CovertJaguar said:
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills http://forum.shrapnelgames.com/image...es/biggrin.gif ):


Hmm... a little bland. Could you make them look more like the following image?

http://www.wizards.com/dnd/images/EP...thralgolem.jpg

narf poit chez BOOM October 26th, 2004 12:04 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
'Oh man I really gotta...'

Another of Narf's first impressions.

CovertJaguar October 26th, 2004 01:11 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Umm.. Ok? http://forum.shrapnelgames.com/images/smilies/fear.gif

Anyway, you mean like this Fyron:
http://www.pacifier.com/~gladmill/ad...ruct%20New.png http://www.pacifier.com/~gladmill/ad...ruct%20New.png

Fyron October 26th, 2004 01:23 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Ooohh... yeah! Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel? As in the image I posted. And while you are at it, might as well make a few other colors of these guys. I might want to add more types of master computers/autonomous constructs in the future, and different colors should be easy enough to render. http://forum.shrapnelgames.com/images/smilies/happy.gif


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