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Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Hmm... Ok, any suggestions?
EDIT: Here is the Apothecary: http://www.pacifier.com/~gladmill/ad...pothercary.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Wow, the mana shard generators look really cool. What programm are you using ? Are you doing postwork !?
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Thanks, I use Rhino for the models and 3D Studio Max for the renders and no I do nothing beyond Max.
EDIT: Here is the See Invisibility: http://www.pacifier.com/~gladmill/ad...visibility.png EDIT 2: Here is the Repair Homunculus: http://www.pacifier.com/~gladmill/ad...Homunculus.png I went with a spider magical construct. You like? |
Re: Adamant Mod Discussion Thread (0.15.00 Release
I know I like.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
I introduce you to the Autonomous Constructs (please ignore their lack of a sense of humor and poor conversation skills http://forum.shrapnelgames.com/image...es/biggrin.gif ):
http://www.pacifier.com/~gladmill/ad...0Construct.png http://www.pacifier.com/~gladmill/ad...0Construct.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
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http://www.wizards.com/dnd/images/EP...thralgolem.jpg |
Re: Adamant Mod Discussion Thread (0.15.00 Release
'Oh man I really gotta...'
Another of Narf's first impressions. |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Umm.. Ok? http://forum.shrapnelgames.com/images/smilies/fear.gif
Anyway, you mean like this Fyron: http://www.pacifier.com/~gladmill/ad...ruct%20New.png http://www.pacifier.com/~gladmill/ad...ruct%20New.png |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Ooohh... yeah! Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel? As in the image I posted. And while you are at it, might as well make a few other colors of these guys. I might want to add more types of master computers/autonomous constructs in the future, and different colors should be easy enough to render. http://forum.shrapnelgames.com/images/smilies/happy.gif
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