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Re: AI Campaign => For a Challenging AI opponent
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Just MHO. |
Re: AI Campaign => For a Challenging AI opponent
Hello,
Is there anyway to play this mod to take advantage of the improvements to the combat module without experiencing the lengthy econmoic/colony portion of the game? Thanks Devin |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Oleg had a good idea about supplying images for the Human Players, there should also be a Scout and a CVE pic as well for each race. [ September 25, 2003, 13:24: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Besides IMHO by folding space and time. We Temporals should be able to build everything faster http://forum.shrapnelgames.com/images/icons/icon10.gif I never like the idea of having to scrap the original HW planet shipyard just to build the Temporal one, now all we have to do is Upgrade http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif GREAT Idea Oleg http://forum.shrapnelgames.com/images/icons/icon6.gif [ September 25, 2003, 13:43: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by GLV:
No Warp Point games are boring Try No Warp with FINITE, now this is a challenge Actually, I will take up JLS’S suggestion to try No Warp COMBINED with NOT all warp Points Connected. This with a regenerated Centurion Map to my liking and for my total pleasure, I will play with FINITE resources Quote:
Sure the trade and research agreement was fine, but there Home World flying the GLV national flag is finer http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
Diplomacy is for sissies http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: AI Campaign => For a Challenging AI opponent
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This makes sense because it makes it difficult to accidentally-bankrupt the AI http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
I would break the agreement- capture the bloody AI and there the GLV national flag will fly http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 25, 2003, 14:23: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Well I guess the raising of Starliner speeds did not fly. They will remain as v3.02...
AIC v4.0 may have the perfect solution for everyone http://forum.shrapnelgames.com/images/icons/icon7.gif and you all will be pleasantly surprised for its simplicity http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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GLVs Medium Tech level starts is a more gradual introduction and you will benefit with an increased infrastructure techs and buildings to support your fleets sooner. Olegs suggestion is indeed a lot of fun for a death match against the AI, however the AI Player will make minced meat out of you; at higher AI player bonuses. + In addition to both the above suggestions, you may want to start also with *Human Player Trait Options 1 and 2 this will afford you a good size fleet with out even having to build one single additional facility http://forum.shrapnelgames.com/images/icons/icon12.gif If this is your first AIC game, it is suggested to play your games at AI Player bonus NONE, until you are more familiar with the Economics and the different mechanics of AIC. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 25, 2003, 20:19: Message edited by: JLS ] |
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