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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

mottlee October 27th, 2003 02:43 AM

Re: STM "Final v1.7.5" Discussion
 
1.2.7 will use larger ships however they seme to build a lot of mine sweepers, the neutral races do do as yuo said and also stop building updated ships even when the tech is resurched

Atrocities October 27th, 2003 02:44 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
What happened to the first one we were going to play?
<font size="2" face="sans-serif, arial, verdana">We are still going to play it, but this way we can get a game going apart from that one. Besides I have been trying to get that game updated with the latest Version of the mod for some time and Geo just has not found the time. So once the PBW site comes back on line I will have to start a new game and transfer this one to it. (If that is possible.) And get the older game updated and start it as well.

Atrocities October 27th, 2003 02:45 AM

Re: STM "Final v1.7.5" Discussion
 
COMING SOON

Star Trek Mod v1.3.0

1. Fixed Spelling error in name Impulse Engine IV
2. Changed Shuttle alternate image from fighter to FighterLarge
3. Changed Borg Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg ripper beam

Star Trek Mod v1.2.9

1. Fixed Most of the Captain I had the wrong Tech Level requirement.
2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4. Changed Dreadnought size for General Races from 1000 to 1200
5. Added Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races.
6. Fixed Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8. Changed Description of Component Structural Integrity Field I - V
9. Changed Description of Component Phased Energy Cannon I - X
10. Changed Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. Adjusted The cost and Tonnage of all Disruptors
12. Fixed Spacing errors in SystemNames
13. Fixed Level requirement error for Dominion Small Polaron Beam III
14. Changed Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. Fixed Errors in Federation Design Creation file
16. Changed Damage Points To Kill One Population from 10 to 50
17. Added Five negative point racial traits
18. Updated Splash Screen
19. Updated Component/Weapons families file
20. Updated Comments

TNZ October 27th, 2003 05:27 AM

Re: STM "Final v1.7.5" Discussion
 
One bug, one idea and two questions. http://forum.shrapnelgames.com/images/icons/icon7.gif

I noticed that the cardassian have two components that have the plague level 1 ability the cardassian metagenic plague bomb I and cardassian plague bomb I.

Idea for federation sensor array to stop AI overuse.

New Federation Sensor Array.

Name := Long Range Scanners III
Description := Sensors which can scan an enemy ship at many sectors distance.
Pic Num := 14
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 900
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := None
General Group := Sensors
Family := 20
Roman Numeral := 3


Name := Federation Sensor Array I
Description := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num := 37
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Federation Ship Technology
Family := 20
Roman Numeral := 4


New Federation Attack Ship.

Num Misc Abilities := 9
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 200
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Armor Regeneration
Misc Ability 3 Spaces Per One := 100
Misc Ability 4 Name := Long Range Scanner
Misc Ability 4 Spaces Per One := 10000

Misc Ability 5 Name := Extra Movement Generation
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Emergency Resupply
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Scanner Jammer
Misc Ability 7 Spaces Per One := 10000
Misc Ability 8 Name := Armor Regeneration
Misc Ability 8 Spaces Per One := 100
Misc Ability 9 Name := Solar Supply Generation
Misc Ability 9 Spaces Per One := 50

Why does the size of the following components change: emissive armor, shield generator, master computer and computer virus?

I may be wrong but a ram scoop is the nickname for a bussard collector?

Bussard collector Device usually attached to the forward end of the warp nacelles that serves to collect interstellar hydrogen atoms for fuel replenishment, also referred to as Bussard ramscoop. The Bussard collector consists of a set of coils which generate a magnetic field.
The Bussard collector is named for the 20th century physicist and mathematician Robert W.
http://www.ex-astris-scientia.org/

[ October 27, 2003, 03:31: Message edited by: TNZ ]

Atrocities October 27th, 2003 05:37 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks TNZ, but I was able, I hope, to get the AI use the correct number by deleting one of the defense requirments form the ship designs. They appear to be using only one now.

The reason there are two abilities is because that is the way I believe Kwok had it planned.

Thanks for the cannon on the bussard collector, but don't worry about it. This mod is not intended to be persay cannon. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities October 27th, 2003 05:47 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks for the bug report TNZ. The Master Computer is the only component that should decrease in size as the tech level improves. The others were not suppose to change. And great catch on the Plague Bomb I.

========================================
Star Trek Mod v1.3.0

1. Fixed Spelling error in name Impulse Engine IV
2. Changed Shuttle alternate image from fighter to FighterLarge
3. Changed Borg Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg ripper beam
4. Changed Tonnage Space Taken from 15 to 20 for Emissive Armor I
5. Changed Tonnage Space Taken, and Tonnage Structure for Shield Generator I from 30 to 40
6. Changed Tonnage Space Taken on Computer Virus I - II to 30
7. Fixed Plague Bom I was named incorrectly and had the wrong General Group (Thanks TNZ)

Star Trek Mod v1.2.9

1. Fixed Most of the Captain I had the wrong Tech Level requirement.
2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4. Changed Dreadnought size for General Races from 1000 to 1200
5. Added Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races.
6. Fixed Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8. Changed Description of Component Structural Integrity Field I - V
9. Changed Description of Component Phased Energy Cannon I - X
10. Changed Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. Adjusted The cost and Tonnage of all Disruptors
12. Fixed Spacing errors in SystemNames
13. Fixed Level requirement error for Dominion Small Polaron Beam III
14. Changed Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. Fixed Errors in Federation Design Creation file
16. Changed Damage Points To Kill One Population from 10 to 50
17. Added Five negative point racial traits
18. Updated Splash Screen
19. Updated Component/Weapons families file
20. Updated Comments

Renegade 13 October 27th, 2003 07:48 AM

Re: STM "Final v1.7.5" Discussion
 
One more bug: http://forum.shrapnelgames.com/images/icons/icon12.gif

The Breen Organic Extractor II is in tech level 8 of Breen Facility Technology. It should be in level 2.

Renegade 13

Atrocities October 27th, 2003 08:23 AM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod v1.3.0

8. Added Requirement Torpedo Weapons 4 to all Races Torpedo Weapons.
9. Fixed Level requirement error in Breen Organic Extractor II

Thanks Renegade 13

Hey does any one know how to set up a race to drop troops as a primary tactic? I want to try and get the borg to design and drop troops on planets and to primarily capture ships as oppesed to destroying them.

To do this I need help.

mottlee October 27th, 2003 04:24 PM

Re: STM "Final v1.7.5" Discussion
 
I have yet to install .8 in my .7 with the UFP looks for shuttle pic and can not find I did not find one in pic folder so I copy/paste and renamed one and still no go...will work at it more and let you know http://forum.shrapnelgames.com/images/icons/icon10.gif great mod I too am getting stomped http://forum.shrapnelgames.com/images/icons/icon9.gif

DavidG October 27th, 2003 04:40 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
I have yet to install .8 in my .7 with the UFP looks for shuttle pic and can not find I did not find one in pic folder so I copy/paste and renamed one and still no go...will work at it more and let you know http://forum.shrapnelgames.com/images/icons/icon10.gif great mod I too am getting stomped http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">Planned change for ver 1.3.0.

2. Changed Shuttle alternate image from fighter to FighterLarge

(although actuall I think he ment to say change from "shuttle" to FighterLarge)


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