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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder April 10th, 2004 11:47 AM

Re: Babylon 5 Mod
 
This is weird (to me anyways). About 1/2 the races use a homeworld fac in full tech and the other half don't. I have as yet to see what the difference in the races is http://forum.shrapnelgames.com/image...s/confused.gif


Well, I changed the order that "supply generation" ability is listed for the homeworld facility and that seems to have done the trick for the AI but the EA.... http://forum.shrapnelgames.com/image...s/rolleyes.gif and no, not 100% sure that this was the problem either as whatever race I pick for mine, sometimes that race then doesn't have a homeworld facility... http://forum.shrapnelgames.com/images/icons/shock.gif


The Ancients only have 1 level of facilities (homeworld, military outpost, mining/agriculture facilities) and consistently have a "correct" mixture of those facilities while the "young" (B5 Standard) races *cringe*

Another fact...seems alot of the AI are "brain-dead" (no design or construction going on) unless I turn the AI on. Need new .emp files?

[ April 10, 2004, 12:38: Message edited by: pathfinder ]

Fyron April 10th, 2004 09:54 PM

Re: Babylon 5 Mod
 
You have to turn the AI on when adding the empires manually. It should work fine just from selecting "Controlled by AI" before starting the game. Are they set to "Use Style From Race", or the other default option?

Suicide Junkie April 10th, 2004 10:03 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
SJ: Most of those ARE blank: I have the following images and will make a folder of big and little pics with a credits note (Val made them I think...all I know is that I didn't): 549, 550, 594-598, 854-862.

Do I need to compress the files? Also, I have never ftp'd.... in other words when I click on that link...nuttin happens ...no giving/askin permission, nothing, just a blank page http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">The page is supposed to be blank, since nobody has permission to read the files there. If the page finishes loading, just drag the files over top and let go.

Zipping them with a unique name will make it easier for me to figure out what files you submitted.

pathfinder April 10th, 2004 10:28 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
You have to turn the AI on when adding the empires manually. It should work fine just from selecting "Controlled by AI" before starting the game. Are they set to "Use Style From Race", or the other default option?
<font size="2" face="sans-serif, arial, verdana">I usually just let the computer load them. They seem to be ok now. Beats me why the Vorlon were being "difficult" earlier.


SJ: I'll zip them and drop in a bit. Already have them in a folder, ready to go. I apologize for being a simple mind. Update: SJ--they be dropped.

[ April 10, 2004, 21:36: Message edited by: pathfinder ]

Nomor April 11th, 2004 03:53 AM

Re: Babylon 5 Mod
 
Dear All

Sorry to bother anyone but can you tell me how many of the B5Mod Unfinished Races are now complete?

I'm thinking of the:

Lumati
Drazi
Drakh
Dilgar

All my files are Val's non Gold up to 1.49.34 or is it .33

Are the above present in the current Gold Version?
Just want to know before I upgrade...
http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 11, 2004, 19:09: Message edited by: Nomor ]

pathfinder April 11th, 2004 04:11 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
Dear All

Sorry to bother anyone but can a you tell me how many of the B5Mod Unfinished Races are now complete?

I'm thinking of the:

Lumati
Drazi
Drakh
Dilgar

All my files are Val's non Gold up to 1.49.34 or is it .33

Are the above present in the current Gold Version?
Just want to know before I upgrade...
http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Drazi and Dilgar are in the MOD (Gold) I released Last year. I am almost ready to release an update. This is a follow-on to Val's work.

Other "minor" races: Shagtoth and Raiders (non-Nomad tho'), Pak'Ma'Ra, Brakiri, Gaim (neutral), Llort (neutral), Larkan (or is that Lorkan? neutral), Markab (neutral), Abbai.

[ April 11, 2004, 03:24: Message edited by: pathfinder ]

astruskustuvas April 11th, 2004 08:54 AM

Re: Babylon 5 Mod
 
can someone give me full link of curent working b5mod (se4gold) Version?

please post link in reply.

pathfinder April 11th, 2004 11:00 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by astruskustuvas:
can someone give me full link of curent working b5mod (se4gold) Version?

please post link in reply.

<font size="2" face="sans-serif, arial, verdana">For the basic files:

http://www.xmission.com/~rstulce/B5Web.htm

For the GOLD files you have to search here.

This is the Last revisions I did (June 2003):

Latest Version of the B5 MOD Gold.

B5 Gold "Main" files:

1055690978.zip

B5 Mod Race AI:

1055720287.zip

You are reminded that this Version is a bit buggy.

[ April 11, 2004, 10:03: Message edited by: pathfinder ]

Ragnarok-X April 11th, 2004 11:17 AM

Re: Babylon 5 Mod
 
Pathfinder: whats with the Vree, my favourite race ? Neutral race ? Or not even included ?

pathfinder April 11th, 2004 11:23 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Ragnarok-X:
Pathfinder: whats with the Vree, my favourite race ? Neutral race ? Or not even included ?
<font size="2" face="sans-serif, arial, verdana">Included as major race. Did not mention them as it was late and I did not feel like mentioning ALL of them at the time. The shipset IS imcomplete and I have no plans to finish it.

[ April 11, 2004, 10:29: Message edited by: pathfinder ]

Timstone April 11th, 2004 11:58 AM

Re: Babylon 5 Mod
 
Hi again!

Well, I've had my little time off. So now it's back to the mod. Jippie!
I haven't heard from Grumbler for some time now. He must be on a vacation during easter or something.
Well untill then I'll just be doing weapons again.

Edit:
Path: I've send you the facilties.txt.

[ April 11, 2004, 11:09: Message edited by: Timstone ]

pathfinder April 11th, 2004 02:08 PM

Re: Babylon 5 Mod
 
Timstone: I have not received that e-mail.

Timstone April 11th, 2004 08:03 PM

Re: Babylon 5 Mod
 
Path:
Damn, I'll send it again.

Edit:
Hmm... I've cheked my send Messages, but I can't see why you haven't got the message. I've send it to this mailadres:
harryb1@comcast.net

[ April 11, 2004, 19:05: Message edited by: Timstone ]

pathfinder April 11th, 2004 08:06 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Path:
Damn, I'll send it again.

Edit:
Hmm... I've cheked my send Messages, but I can't see why you haven't got the message. I've send it to this mailadres:
harryb1@comcast.net

<font size="2" face="sans-serif, arial, verdana">correct address, I just have not gotten it. Just checked (3PM eastern, US)...not here.

No biggy Timstone. Would have been nice to compare.

[ April 11, 2004, 19:09: Message edited by: pathfinder ]

Timstone April 11th, 2004 08:15 PM

Re: Babylon 5 Mod
 
Shall I PM you with my mail adres=? That way I can reply to a message you send. Maybe that will help?

pathfinder April 11th, 2004 08:21 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Shall I PM you with my mail adres=? That way I can reply to a message you send. Maybe that will help?
<font size="2" face="sans-serif, arial, verdana">Sure..

Timstone April 11th, 2004 08:28 PM

Re: Babylon 5 Mod
 
Done.

pathfinder April 11th, 2004 08:34 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Done.
<font size="2" face="sans-serif, arial, verdana">Got the PM and sent a e-mail to you. We shall see if I can read it. My e-mail says I have new e-mail BUT I can not see it for some weird reason.

Timstone April 11th, 2004 08:45 PM

Re: Babylon 5 Mod
 
Okay, I've send you the mail.
Maybe it's the included txt. Although I've never had any problems with that. Ah well, we'll see.

Goodnight gents. Till tomorrow.

[ April 11, 2004, 19:45: Message edited by: Timstone ]

pathfinder April 11th, 2004 08:53 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Okay, I've send you the mail.
Maybe it's the included txt. Although I've never had any problems with that. Ah well, we'll see.

Goodnight gents. Till tomorrow.

<font size="2" face="sans-serif, arial, verdana">Must be my e-mail. I see the count go up BUT I can not read/see any new Messages.

Update: Got it Timstone! I forgot that I had enabled high security for my internet (therefore my e-mail). I guess that .txt ttachment blocked it.

[ April 11, 2004, 20:31: Message edited by: pathfinder ]

Fyron April 11th, 2004 10:17 PM

Re: Babylon 5 Mod
 
When sending to hotmail addresses, it is always best to compress the files. Hotmail no longer allows file attachments larger than 512 kB, unless you pay them money...

pathfinder April 11th, 2004 10:21 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
When sending to hotmail addresses, it is always best to compress the files. Hotmail no longer allows file attachments larger than 512 kB, unless you pay them money...
<font size="2" face="sans-serif, arial, verdana">Hotmail wasn't involved this time. I had set the security level high in my regular e-mail and I guess that blocked the .txt attachment.

Fyron April 11th, 2004 10:26 PM

Re: Babylon 5 Mod
 
For the future. http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 11th, 2004 10:29 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
For the future. http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">Hehe, understood http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder April 12th, 2004 02:57 AM

Re: Babylon 5 Mod
 
All I need to do is polish up the read-me, then cut a "patch" and compress it. Be another couple of days.

Lighthorse April 12th, 2004 05:31 AM

Re: Babylon 5 Mod
 
Pathfinder,

The past 1.49 Babylon 5 game on PBW has ended, due to an error/bug. I'm thinking of restarting a B5 game myself on the PBW servicer, but wanted to used Babylon 5 Gold 1.91, instead of the 1.49 Babylon 5. Were you planning to upload Babylon 5 Gold so onto the PBW, thus allowing players to play B5 Gold?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 12th, 2004 11:09 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Lighthorse:
Pathfinder,

The past 1.49 Babylon 5 game on PBW has ended, due to an error/bug. I'm thinking of restarting a B5 game myself on the PBW servicer, but wanted to used Babylon 5 Gold 1.91, instead of the 1.49 Babylon 5. Were you planning to upload Babylon 5 Gold so onto the PBW, thus allowing players to play B5 Gold?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">If I knew how I would.

Nomor April 13th, 2004 12:02 AM

Re: Babylon 5 Mod
 
http://forum.shrapnelgames.com/image...s/rolleyes.gif
This just in... don't know if Val ever implemented it....

was to be included in the Drakh_AI_General.txt file

Name := Drakh Theocracy (militant) (Ref.: IPX Achieve)

Description :=

The Drakh are a sycophantic minion of one of the Ancients, presumably the Shadows, with possible telepathic and telekinetic abilities. Long lived cunning schemers.

Biological Description :=

(Ref.: IPX Achieve; Warning: This information is provided as is, and is subject to confirmation.)

The Drakh are a highly evolved reptilian humanoid with three major subspecies or castes and a forth-unknown minor caste?

They have a four-digit hand, three fingers and an opposable thumb. Despite their reptilian origin they are warm-blooded enjoying the same temperature ranges as humans, and give birth to live young **. (** Placental, like the Drazi?)

Epidermal scales appear on all visible surfaces but vary in density and thickness between the three castes. Sexual dimorphism was not observed but may exist, however there is a marked physical caste dimorphism.

The primary castes are Priests, Warriors, and Labourers, in hierarchic order.

The Warriors are large, athletic Versions of the priests but hid behind facemasks during our encounter so may have a facial differential.

"Drakh admit to a life span of 20,000 years reaching sexual maturity in “as little” as 75 to 80 years and consider Adulthood to be from 110 years." Delete above ..replace with following...

Drakh admit to a long life span *** reaching sexual maturity in “as little” as 75 to 80 years and consider Adulthood to be from 110 years? ( *** possible translation error?) Apart from an apparent high I.Q. they also display an ability to see into the infrared portion of the EM spectrum. Intelligence varies by caste and follows the reverse of the hierarchy with Labourers being regarded as geniuses amongst their people. Psychic abilities exist to varying degrees in all castes but would appear to be strongest in the Priesthood and may account for their current Hierarchy.

Society Description := (Ref.: IPX Achieve)

According to our hosts, who by admission are rebels and outcastes and not typical, the standard Drakh Government is a militant theocracy that reveres their “Ancient” guardians as gods.

Consequently the military and the government of the Drakh are one and the same and geared towards the advancement of their god’s agendas and the destruction of their god’s foes. Drakh culture is thus centred on their war fleets.

The few renegade Drakh possibly numbering 1% of the Drakh population, have no unified government and are very much loners in the galaxy.

Addendum: We were warned that Drakh would often feign slow reflexes to lull new contact races into a false sense of security and Warriors are trained never to exhibit their superior strength or reflexes. Our resident Telepath who had engaged in a “friendly” mental wrestling match with their spokesman did not consider this an idle boast. Caution should be the order of the day with any further dealings with other Drakh.

General History Description := (Ref.: IPX Achieve)

If we are to take the Drakh captain at his word, the Drakh are the product of Vorlon biogenetic warfare aimed at their Shadow masters.

The Vorlons apparently released bio-genetic weapons on Z’Ha’Dum specifically tailored for the Shadow physiology about 750,000 yrs. ago causing them to abandon their home. The Drakh as they came to be known were one of the few indigenous species that actually benefited from plagues and diseases meant to shatter the genetic structure of the Shadows, most other life forms died out. The pre-Drakh species mutated to true sentience and started to unravel the advanced world of the previous inhabitants. They were left to their own devices for nearly 5,000 yrs. Their powerful intellects and inquisitive nature would have eventually allowed them to become a great power if they had been left alone.

Then the Shadows began to return. At first annoyed with the new tenants on their homeworld, the Shadows soon decided that these reptilian creatures had potential as servants. Shattering the grand culture the Drakh had built, the Shadows ruthlessly crushed the Drakh. The Drakh had never gone beyond their home system and their space fleet was negligible in size. Easily overwhelmed by the returning Shadow Battlecrabs, they were effectively knocked back to the Stone Age before the Shadows set about the task of re-moulding them into useful and obedient tools.

Setting themselves up as God-Kings to the Drakh, the Shadows neglected their schemes and wars for the next ten thousand years. During this time they moulded the creatures into the perfect servant-warriors. Dispensing with the predator’s teeth and claws of the creature’s brute animal past, and enhancing their intellects still further. The Shadows created a caste system society for the Drakh that placed the Shadows themselves at the pinnacle of existence.

The Shadows instilled a simultaneous loathing and fascination for biogenetic weapons in the Drakh, which has stayed with them to this day. Whilst the Drakh despise such weapons for warping them into things they were never meant to become, they are also drawn to such things as means to strike at their enemies in a kind of twisted retribution upon the entire Universe for what was once done to them. (IPX: Reward offered for additional/conformational information on this Species)

http://forum.shrapnelgames.com/images/icons/tongue.gif What do you think?

[ April 13, 2004, 01:12: Message edited by: Nomor ]

pathfinder April 13th, 2004 12:36 AM

Re: Babylon 5 Mod
 
Looks good to me Nomor.

Nomor April 13th, 2004 01:59 AM

Re: Babylon 5 Mod
 
Val used to insert this text into the _AI_General.txt file.

So my question is does the current Drakh_AI_General.txt file have any description in it.

I don't know how far Val was when he went X- file and he may not updated some of what he passed on.

http://forum.shrapnelgames.com/images/icons/icon7.gif Ta.. PF

[ April 13, 2004, 01:18: Message edited by: Nomor ]

pathfinder April 13th, 2004 02:13 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
Val used to insert this text into the _AI_General.txt file.

So my question is does the current Drakh_AI_General.txt file have any description in it.

I don't know how far Val was when he went X- file and he may not updated some of what he passed on.

http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I did not get ANY Drakh data from Val.

Nomor April 13th, 2004 02:24 AM

Re: Babylon 5 Mod
 
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

pathfinder April 13th, 2004 02:30 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">Exactly.

Lighthorse April 13th, 2004 03:06 AM

Re: Babylon 5 Mod
 
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 13th, 2004 03:23 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Lighthorse:
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Except for a readme the MOD is ready. As for it being FULL 1.91, hmmmm. I have not been able to use the AI tags successfully. But it most certain runs using 1.91. AI are running me ragged so far after the Last tweaks.

How would I get the MOD, as I currently have it configured, to you? I can break it down to 6-7 MB bites for e-mail if need be or do you have the Gold Version from Last june. I could make a "patch" with the updated components.txt, facilities.txt and updates to the shipsets I have made. This would be a much smaller file.

pathfinder April 13th, 2004 03:25 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Lighthorse:
Originally posted by Pathfiner
If I knew how I would

If SE4 1.91, Babylon 5 Gold mod is ready, would you allow me to post this great mod on the PBW servicer?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Except for a readme the MOD is ready. As for it being FULL 1.91 and 100% ready, hmmmm. I have not been able to use the AI tags successfully and a full tech start, while better still has a couple AI that refuse to behave; also the Mid-level tech start has a challenge with the AI placing almost all homeworld facilties (young races) on the homeworld. But it most certain runs using 1.91. AI are running me ragged so far after the Last tweaks.

How would I get the MOD, as I currently have it configured, to you? I can break it down to 6-7 MB bites for e-mail if need be or do you have the Gold Version from Last june. I could make a "patch" with the updated components.txt, facilities.txt and updates to the shipsets I have made. This would be a much smaller file.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">*slams head into desk* quoted myself....DOH! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif

[ April 13, 2004, 02:27: Message edited by: pathfinder ]

pathfinder April 13th, 2004 03:28 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?

http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">I guess my first update after the current Version is released would be to add the Drakh unless of course you want to make their shipset and AI http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse April 13th, 2004 04:12 AM

Re: Babylon 5 Mod
 
Hey Pathfinder,

Send me the full Version of Babylon 5 Gold Mod. I have DSL boardband internet connection. 80 to 100 MG only takes about 15 minutes to down load, no problem.
I'm unsure how long it will take to up load Babylon 5 on to the PBW servicer. But there only way for sure to find out.
Once uploaded it, I plan to creat a Babylon 5 campaign to replace the earlier 1.49 SE4 game.

Thanks Again and Happy Trails to you.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder April 13th, 2004 04:45 AM

Re: Babylon 5 Mod
 
Lighthorse: How do I send it...e-mail? I'll have to break it into pieces but that eaily done with winrar. let me finish tweaking it and maybe this week-end send it to you?

I have broadband/cable so speed isn't a problem, just method of file transfer.

[ April 13, 2004, 03:48: Message edited by: pathfinder ]

Lighthorse April 13th, 2004 05:31 AM

Re: Babylon 5 Mod
 
Pathfinder use your best judgement, I trust you.

Thanks
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Kamikazi April 13th, 2004 06:23 AM

Re: Babylon 5 Mod
 
I'm new here, and I'm sorry for being so brash in my very first post, but, will you please save me two hundred something pages and six hours of my life worth of reading and just tell me: Is there a working B5 mod for SE4 Gold, and if so, will you please post a link to it? I would appreatciate it very much.

Fyron April 13th, 2004 06:47 AM

Re: Babylon 5 Mod
 
RE: Mods on PBW
Quote:

If I knew how I would.
<font size="2" face="sans-serif, arial, verdana">It involves getting the mod to Geoschmo somehow (uploading it to a web server, to PBW, etc.), then having him set the mod up.

Timstone April 13th, 2004 07:07 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Kamikazi:
I'm new here, and I'm sorry for being so brash in my very first post, but, will you please save me two hundred something pages and six hours of my life worth of reading and just tell me: Is there a working B5 mod for SE4 Gold, and if so, will you please post a link to it? I would appreatciate it very much.
<font size="2" face="sans-serif, arial, verdana">Just click a few (2 or so) pages back. There you'll find a post by Pathfinder with all the lnks you'll need to a working (okay, a little bit buggy) Version of the B5 Mod.

Timstone April 13th, 2004 07:38 AM

Re: Babylon 5 Mod
 
Nomor:
That was a VERY good text to read. I really enjoyed reading it. When Grumbler and I come to the point of inserting these kind of texts, could we use it?
Thumbs up for you!

Timstone April 13th, 2004 05:04 PM

Re: Babylon 5 Mod
 
Well, I got back a message stating that the server rejected the message because the e-mail adres doesn't excist.
I don't want to be too negative, but I think we can write off good old Val. MIA or worse KIA.

Ragnarok-X April 13th, 2004 05:07 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
http://stardust.jpl.nasa.gov/overvie...ip/namesc.html

Search on that page for:
Val Cassotta

Looks like it he put his name on a probe launched to deposit a few microschips on an asteroid. I got all excited when I saw the date of arrival is somewhere in 2004. I thought Val could still be alive. Then I saw the actual launch date: 1999. Damn. http://forum.shrapnelgames.com/images/icons/icon9.gif
Ah well, I'll keep on with this little search. See ya!

<font size="2" face="sans-serif, arial, verdana">I dont know but you sound like you are thinking his real life name was Val as well. I dont really remember him, but since i was lurking in the forums when he was still here (2 years ? ago) i dont think his REAL name was Val ?

Anyway, it would be really nice to hear a word.

Timstone April 13th, 2004 05:29 PM

Re: Babylon 5 Mod
 
I'm VERY sure his real name was/is Val Cassotta.
I got mail from him pretty regularly and even got mail (you know, a paper thingie brought to you by the mailman. http://forum.shrapnelgames.com/images/icons/icon12.gif ) from him. And his name and adress were on the envelopes evenry time. Damn shame I threw away the envelopes. Otherwise I had send a letter to him long time ago.
Too bad. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ April 13, 2004, 16:30: Message edited by: Timstone ]

Ragnarok-X April 13th, 2004 05:56 PM

Re: Babylon 5 Mod
 
oh, okay.

pretty stupid of you (no offense!)

Timstone April 13th, 2004 06:05 PM

Re: Babylon 5 Mod
 
Hehe... yup. http://forum.shrapnelgames.com/images/icons/icon6.gif
Ah well, I couldn't know.

Well, I'm off to play some "adult games"...
I hear my GF calling me, well more like demanding me... http://forum.shrapnelgames.com/images/icons/shock.gif
Bye, bye!

Timstone April 13th, 2004 06:24 PM

Re: Babylon 5 Mod
 
Oh dear! I made post #3900!!!
Yehaa!

*The sound of cheering people in the background.*

Thank you for this, I couldn't have done it without you people. Thank you, thank you...

*The sound of cheering people fades away.*


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