![]() |
Re: Polythesim
Quote:
Quote:
|
Re: Polythesim
The building suggestions have nothing to do with Civilization... personally I never played CIV_4. Simply the fact that Dominions is a game series which provides great content. I'm suggesting we increase the building content... because currently we only have 3 buildings to build... temple, castle-type, laboratory. Just trying to add more content.
New Building Types for Dominions_3 Healing Shrine: Same as a unit which does the command healing... basically any units in the territory have a percentage chance of getting afflictions removed. Building Cost: 1500 gold If not a building which can be built at least a random magic site. Athenaeum: Any units researching here will get +2 research bonus. Building Cost: 700 gold Armory Hall: Castle gets +20 Defense, units defending castle get +1 defense during siege. Towers get increased accuracy +2 and increased damage +2. Building Cost: 300 gold Granary: Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220 Marketplace: Resources +70, +2 gold for each gem alchemized into gold. Building Cost: 280 For some good humor check out the comment in the next post |
Re: Polythesim
Site searching, spellcasting and item forging are the 'buildings' of Dominions.
|
Re: Polythesim
Some more buildings to make would be kinda nice. |
Re: Polythesim
Yes, more buildings would be cool.
Or if not, it would be great to make new buildings moddables. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Polythesim
Quote:
|
Re: Polythesim
More buildings will be nice.
|
Re: Polythesim
Quote:
Honestly, I believe that sending items to/from specific commanders via a simple button could seriously reduce micromanagement! (but didn't someone propose this before?) It would beeven better if you could designate the target commander already at the time of forging ("forge & send"-order), with a greyed-out item showing in the target's commanders inventory if he/she/it is to receive an item. |
Re: Polythesim
Quote:
|
Re: Polythesim
I disagree that more buildings would be nice. Buildings are really hard to turn into interesting strategic decisions. Most of the time you are just solving a more or less complicated mathematical equation to see if the building is worthwile.
Once you have done that, buildings just add another layer of micromanagement. But the ability to mod buildings would be nice! |
All times are GMT -4. The time now is 11:57 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.