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-   -   The Dominions 3: "Wishlist" (http://forum.shrapnelgames.com/showthread.php?t=21348)

Ed Kolis January 19th, 2006 06:46 PM

Re: Polythesim
 
Quote:

Saber Cherry said:I want to play as Greece, with lots and lots of gods. But for tough battles, they can merge to form the giant robot OLYMPUS-X and shoot plasma beams!

LOL... you sure you're really from Japan and not some American otaku wannabe? http://forum.shrapnelgames.com/images/smilies/wink.gif

Quote:

New Building Types for Dominions_3

Somehow I get the feeling the devs will think "Repeat after me, Dom is not Civ, Dom is not Civ..." http://forum.shrapnelgames.com/image...ies/tongue.gif Not to say it's a BAD idea though... just something I *personally* doubt the devs would care for, not knowing them myself, so go ahead and suggest away, just ignore me, etc etc etc... http://forum.shrapnelgames.com/image...ies/tongue.gif

NTJedi January 19th, 2006 08:41 PM

Re: Polythesim
 
The building suggestions have nothing to do with Civilization... personally I never played CIV_4. Simply the fact that Dominions is a game series which provides great content. I'm suggesting we increase the building content... because currently we only have 3 buildings to build... temple, castle-type, laboratory. Just trying to add more content.

New Building Types for Dominions_3

Healing Shrine: Same as a unit which does the command healing... basically any units in the territory have a percentage chance of getting afflictions removed.
Building Cost: 1500 gold
If not a building which can be built at least a random magic site.

Athenaeum: Any units researching here will get +2 research bonus. Building Cost: 700 gold

Armory Hall: Castle gets +20 Defense, units defending castle get +1 defense during siege. Towers get increased accuracy +2 and increased damage +2. Building Cost: 300 gold

Granary: Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220

Marketplace: Resources +70, +2 gold for each gem alchemized into gold. Building Cost: 280


For some good humor check out the comment in the next post

Sandman January 19th, 2006 10:24 PM

Re: Polythesim
 
Site searching, spellcasting and item forging are the 'buildings' of Dominions.

Cainehill January 19th, 2006 11:38 PM

Re: Polythesim
 

Some more buildings to make would be kinda nice.

Olive January 20th, 2006 05:32 AM

Re: Polythesim
 
Yes, more buildings would be cool.

Or if not, it would be great to make new buildings moddables. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Olive January 20th, 2006 05:55 AM

Re: Polythesim
 
Quote:

In another thread, NTJedi said:

This is one of the main reasons Dominions_3 needs to have a method which allows players to disable/enable spells and items. Thus if something is broken or unbalanced in the game players can remove this before they start.

Commanders may have a backpack (or equivalent) to store items they find or just carry some from one place to another. http://forum.shrapnelgames.com/images/smilies/happy.gif

WraithLord January 20th, 2006 07:21 AM

Re: Polythesim
 
More buildings will be nice.

Chazar January 20th, 2006 08:02 AM

Re: Polythesim
 
Quote:

Olive said:Commanders may have a backpack (or equivalent) to store items they find or just carry some from one place to another. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'd rather wish that they had (invisible) servants to carry items for them to any other commander or the lab! (with time depending on the number of provinces the target is away, where own provinces count 0.45 turns, calculated at point of sending for simplicity)

Honestly, I believe that sending items to/from specific commanders via a simple button could seriously reduce micromanagement! (but didn't someone propose this before?) It would beeven better if you could designate the target commander already at the time of forging ("forge & send"-order), with a greyed-out item showing in the target's commanders inventory if he/she/it is to receive an item.

Chazar January 20th, 2006 08:05 AM

Re: Polythesim
 
Quote:

NTJedi said:Granary: Food supply storage increases +200 and +1 morale for defending units. Building Cost: 220

Wouldn't that ultimately defeat the Wizard's tower in favour of a mad-castled Watchtower? http://forum.shrapnelgames.com/image...s/confused.gif

Turin January 20th, 2006 09:11 AM

Re: Polythesim
 
I disagree that more buildings would be nice. Buildings are really hard to turn into interesting strategic decisions. Most of the time you are just solving a more or less complicated mathematical equation to see if the building is worthwile.

Once you have done that, buildings just add another layer of micromanagement.

But the ability to mod buildings would be nice!


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