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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

mivayan March 6th, 2007 06:47 PM

Re: Bug Commentary
 
Quote:

Edi said:
Put crudely, the difference being that instead of squishy fish with mind control powers there are squishy squids with mind control powers running the show and both fish and squids regard everything else as slaves, fodder and food.


I think it nags people because the starspawn crushed the aboleths, so they are enemies, so it's kinda like accidently having the wrong team's name on your shirt at the.. uh.. superbowl?

I dont have a suggestion for how to rephrase it to make it fit both though.

Quote:

When we look at the ape nations and the evolution of Sauromatia to Pythium

Oh right. The hydras passed that way. But most of the sauromanian empire appears to have been wiped out, and only the hydras remained to become part of pythium.

thejeff March 6th, 2007 07:05 PM

Re: Bug Commentary
 
So mark it as a Trivial description bug and let the devs handle it at their leisure. Or not.

Include it on the list so that people know it's been noticed and stop reporting it.

Edi March 6th, 2007 07:24 PM

Re: Bug Commentary
 
Quote:

mivayan said:
Quote:

Edi said:
Put crudely, the difference being that instead of squishy fish with mind control powers there are squishy squids with mind control powers running the show and both fish and squids regard everything else as slaves, fodder and food.


I think it nags people because the starspawn crushed the aboleths, so they are enemies, so it's kinda like accidently having the wrong team's name on your shirt at the.. uh.. superbowl?

I dont have a suggestion for how to rephrase it to make it fit both though.

More like the star falling into the sea accidentally crushed the aboleths flat and only Auluudh and a few others survived. It also destroyed the Basalt Kingdom of the Atlanteans. The starspawns and aboleths could even have been allies as likely as enemies if things had turned out diferently. *shrug*

I'll put that and the DoW items issue in the bug list as low priority bugs so we can put an end to the current bickering here. Should suit everyone.

Edi

Amos March 9th, 2007 05:30 AM

Re: Bug Commentary
 
Quote:

MOD (monster) #castledef <nbr> always produces castle defense bonus of 1000
MOD (weapon) #dt_demon does not work. Weapons do not display the 2x dmg vs demons attribute.
MOD (weapon) #nratt does not work


#castledef works now.
#dt_demon works now.
#nratt works but with a bug (if you set the value beyond -3 it retains -3 value)

Edi March 9th, 2007 06:12 AM

Re: Bug Commentary
 
Thanks, I'll mark them green. http://forum.shrapnelgames.com/images/smilies/happy.gif

The documentation on what all has been fixed and what has not hasn't been totally accurate, so I've had to include everything I didn't specifically see as fixed in the progress and patch download pages or marked so earlier in this thread and I also included some of the fixed bugs because they have not been mentioned too clearly elsewhere.

Hopefully we can rectify a lot of that with the shortlist. http://forum.shrapnelgames.com/images/smilies/happy.gif

Regarding the #nratt, the limit of -3 might be a feature WAD instead of a bug, since weapons that can be used only once every 4 rounds would seem to be pretty limited use. IMHO anyway, and depending on what they do, of course.

Edi

Amos March 9th, 2007 10:04 AM

Re: Bug Commentary
 
Could you add the helm bug to the list please, its really annoying. All my mods suffer from it.

Edi March 9th, 2007 10:52 AM

Re: Bug Commentary
 
Which one is that? If it has been reported earlier in this thread, I've missed it, and if it has not been reported in this thread, I have 100% certain not seen it.

So, how does it occur and what does it do?

Edi March 9th, 2007 11:47 AM

Re: Bug Commentary
 
Never mind, I found it.

Ygorl March 9th, 2007 02:00 PM

Re: Bug Commentary
 
Cave provinces, in addition to having a "Junk" icon, don't seem to actually be dark. At least, this was an issue in the MP game I'm in...

CyborgMoses March 10th, 2007 07:21 AM

Re: Bug Commentary
 
The starting troops for Late Age Mictlan include Warriors with Mictlan Armor, which is not available to LA Mictlan; the recruitable troops have Scale Mail Cuirass, which is identical except for having 1 encumbrance instead of the Mictlan Armor's 2.


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