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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

douglas October 26th, 2004 02:53 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?

Fyron October 26th, 2004 03:17 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Quote:

Imperator Fyron said:
Perhaps some nice bumpy spots on the red/blue parts, to give it a less metalic/technological feel?

Actually strike that, they need to be metallic... http://forum.shrapnelgames.com/images/smilies/wink.gif Just less futuristic robot-looking.

Quote:

Quote:

douglas said:
Why aren't there Hardy Industrialist Versions of the Space Yard Expansions?


Didn't want it to be too powerful. There are no HI Versions of the Temporal Space Yards either.

CovertJaguar October 26th, 2004 03:28 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Now, before I go and do the rest of the colors, is this what you mean by bumps?:
http://www.pacifier.com/~gladmill/ad...%20-%20Red.png
I tried making the bumps glow, but then he reminded me of a Christmas Tree. http://forum.shrapnelgames.com/images/smilies/happy.gif I toned it down a little here:
http://www.pacifier.com/~gladmill/ad...ng%20Bumps.png
Which do you like better?

EDIT: I was fiddling around and came up with this:
http://www.pacifier.com/~gladmill/ad...ric%20Glow.png
Does this help?

Fyron October 26th, 2004 03:53 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Hmm... non-glowey looks better.

Looking better, but still says "robot" to me, rather than some sort of medieval-esque construct. Looks too, I dunno, well formed? Like it was produced in a modern factory. The parts look too smooth, too integrated, like if a huge factory was mass producing these things with high-tech laser welding and whatnot, rather than some wizard employing a blacksmith or whatever. Could you make the grey parts and the red parts look more like they are composed of various plates "welded" together as in the image I linked? Like thick parts of plate mail melded together or something... It just looks too "modern." Kind of hard to explain...

CovertJaguar October 26th, 2004 03:55 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
I could try coming up with some stone textures and see if that helps.

Fyron October 26th, 2004 03:55 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Quote:

CovertJaguar said:
EDIT: I was fiddling around and came up with this:
http://www.pacifier.com/~gladmill/ad...ric%20Glow.png
Does this help?

Hmm.. I may need to come up with some stone textures instead of the metalic ones.

Hey no fair now, editing your post while I was typing mine up. http://forum.shrapnelgames.com/images/smilies/wink.gif This one definitely looks better (for the non-modernist approach at any rate). It will suffice if you can't make an even cooler texure. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sleep time for me. http://forum.shrapnelgames.com/images/smilies/yawn.gif

CovertJaguar October 26th, 2004 04:24 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
I have a better texture and it looks pretty good at higher resolutions, but I just don't know if the small pics have a high enough level of detail to make a difference. I think it does look better though, stone is harder to make look realistic than metal http://forum.shrapnelgames.com/images/smilies/smirk.gif :
http://www.pacifier.com/~gladmill/ad...0-%20Stone.png

Fyron October 26th, 2004 11:47 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
That Last one looks pretty good, but why are the legs really bright and the torso really dark?

CovertJaguar October 26th, 2004 06:26 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
This Better?:
http://www.pacifier.com/~gladmill/ad...20-%20Dark.png

EDIT: Or this one:
http://www.pacifier.com/~gladmill/ad...0-%20Rough.png

Fyron October 26th, 2004 10:29 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
This is good. http://forum.shrapnelgames.com/images/smilies/happy.gif


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