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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Options I'd like to see:
-Use of 3d scaled models for ships and ground forces. -Ground forces battle board. Like ship to ship combat except with ground forces. Something like the way MOO3 handled ground combat. -Expanded ground forces technology and units. You should have the following unit types: troops, artillery, armor, scout, mecha, air force. Make it so that only troops can completely occupy a planet. Armor, artillery, and mecha units to breach defensive stuctures, air units for bonus on attacks. -A better tech tree. Technology that can change the way you play the game. -More unique techs. -Foreign invaders and space monsters. Have like borg invasions and giant space amobias. -Improved diplomacy |
Re: SE5, Tell Aaron what\'s on your Wish List
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edit: misspelled closing quote tag http://forum.shrapnelgames.com/image...s/rolleyes.gif [ December 19, 2003, 18:56: Message edited by: Ed Kolis ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Before I respond to the esteemed Fyron's comments, I almost forgot these:
* Facilities that degrade over time after death of a colony. I was playing a proportions game, and got a couple of cultural centers built, then a plague wiped out all of the population. Wouldn't those buildings remain standing for the 2 turns it took new colony ships to get there? * Damage to ships reported in event window. Currently, when a ship gets damaged, it alerts through a popup. I have to keep pen and paper by my PC for those big games. * Configurable Events, so I can have the Event Log warn me when a ship gets below 500 resources, or whatever. Quote:
I'd also like to see fighters destroyed when resources reach 0. Is that possible to implement now? Quote:
"Crap, it's the Amonkrie again! Refit all fighters with missile pods and launch immediately!" Basically I want fighters that select their ordinance prior to launch. I realize that should be an expensive option http://forum.shrapnelgames.com/images/icons/icon7.gif I'd be willing to pay maintenance for units, too http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
Shang: I REALLY want to see your mod. I've been messing around modding, and I'll help you if I can http://forum.shrapnelgames.com/images/icons/icon7.gif Rockin' work on FQM, Fyron! I really think your kind of system generation should be incorporated into the base game. [ December 30, 2003, 14:19: Message edited by: Patowic ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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Same answer either way though, it's not moddable. Geoschmo [ December 30, 2003, 17:59: Message edited by: geoschmo ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Some suggestions for cutting down on micromanagement in large games:
Alien Ship List - Like the F6 "Ship List" in SE4, only it displays all visible ships belonging to other empires. This would allow you to find the one ship that your fleet is pursuing, or just keep tabs on enemy forces in general. Of course, you'd only be able to get full details on a ship if it's within LRS range and has no jammers http://forum.shrapnelgames.com/images/icons/icon12.gif Ship List "Summary By Location" Toggle - For the ship list and alien ship list there would be 3 options: Full Display, Summary by Sector, and Summary by System. Full Display would be like the current ship list. Summary by sector would condense all ships belonging to an empire in a sector into one entry, simply saying "83 Alkapi ships in Zetabed sector (3,5) (orbiting Zetabed III)" or something like that. Summary by system would condense the whole system to something like "158 Bulratho ships in Gordassia system". That way you wouldn't have to click on every triangle system or run intel to find the ones with lots and lots of ships! |
Re: SE5, Tell Aaron what\'s on your Wish List
The idea of having colonies based in space and so forth independant of planets is a good idea. Perhaps floating asteriod settlements. ?
And then around planets industrial and mining asteriod settlements could also be constructed, invaded and so forth as normal. A greater role for storms and nebulae - does the programmer that is doing SE5 ever return his thoughts to this forum in terms of what is accepted and what isnt ? |
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Re: SE5, Tell Aaron what\'s on your Wish List
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Give greater flexibility to the robot miners. Allow them to be placed on planets like troops, not just on satelites or ships. Alos, allow more than one nations troops to sit on a planet. |
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