![]() |
Re: Gamey Tactics and Bug Exploits Thread
Again, your opinions on the gameyness of an action are not for this thread. Only suggestions for the list. See the Talk thread for my response.
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
Re: Gamey Tactics and Bug Exploits Thread
Using an empty (no population) colonizer to:
-acquire ruin tech in hostile territory -set up an outpost in hostile territory -prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory. |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Or am I losing it again.. http://forum.shrapnelgames.com/images/icons/icon10.gif I'm at work so don't have it in front of me... |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Geoschmo |
Re: Gamey Tactics and Bug Exploits Thread
It occured to me that #1 might need to be expanded/clarified to:
1. Trading with AIs or with human empires that you know are currently under AI control. |
Re: Gamey Tactics and Bug Exploits Thread
Any more suggestions?
1. Trading with AIs or with human empires that you know are currently under AI control. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. 23. Talismans. 24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start. 25. Emergency building when there is no emergency. 26. Pre-arranged alliances in non-explicitly team games. 27. Using an empty (no population) colonizer to: -acquire ruin tech in hostile territory -set up an outpost in hostile territory -prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory. |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
It would be like saying you're not allowed to overwork your planets in SE3. [ August 25, 2003, 15:24: Message edited by: Suicide Junkie ] |
Re: Gamey Tactics and Bug Exploits Thread
Too many Posts to see if this was mentioned yet. I personally like this one:
Laying 99 mines on a WP (game limit 100) then arriving with another minelayer the next turn and laying an additional 20-30 mines, thus beating the 100 mine limit. But let's face it, 90% of these things "some may consider cheating" are simply using the game to it's full potential. Like tech trading. You may consider it cheating to ally with someone and quickly max out eachother's tech, but in reality it's good practice. Now, once the list here is complete, I suggest going to Malfador and presenting it to them and then ask them to cross out those items in the list THEY do not consider cheating and part of the game. Just an idea. |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
All times are GMT -4. The time now is 03:55 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.