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-   -   (N)GC4 - Game Story Thread (http://forum.shrapnelgames.com/showthread.php?t=10584)

tesco samoa February 12th, 2004 03:10 AM

Re: (N)GC4 - Game Story Thread
 
new map is done http://forum.shrapnelgames.com/images/icons/icon7.gif

Joachim February 12th, 2004 03:22 AM

Re: (N)GC4 - Game Story Thread
 
Quote:

Originally posted by tesco samoa:
new map is done http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Excellent!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Did you do any balancing on atmosphere/gas/ice/rock combo's?
Or did you just take what FQM generated?

Paul1980au February 12th, 2004 03:27 AM

Re: (N)GC4 - Game Story Thread
 
You know that balancing of planet types is important - i would also like to see more balancing of mineral, organic and radioactives to. As they can influence gameplay - set em low and encourage condintions and values upgrades in the later game or set em high to encourage big fleets, rapid building expansion and up front attacks and in youre face tactics from the start - lowering them restricts early game ship numbers and encourages a more prolonged reserach and fleet buildup.

Roanon February 12th, 2004 04:13 AM

Re: (N)GC4 - Game Story Thread
 
Quote:

Originally posted by Ruatha:
Yes, but most of these wormhole openers seems to be located within one empire, you know anything of that Roanon?? http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">Hah! Big Kilrah is watching you! I surely see the new warp lanes recently appearing within your empire... http://forum.shrapnelgames.com/images/icons/icon10.gif
Just because my humble empire has managed to have a slightly higher resource income than your empire doesn't mean that I'm doing better than you - remember, I'm a newbie http://forum.shrapnelgames.com/images/icons/tongue.gif

David E. Gervais February 12th, 2004 08:44 PM

Re: (N)GC4 - Game Story Thread
 
Question: Regarding this rule..

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail each other on all other issues but not concerning in-game events and strategies prior to in-game contact.

How are you going to be able to enforce this? I mean, I don't plan on engaging in e-mail exchanges with the other players. (And if you have a way of monitoring my e-mails then I would apreciate you telling me how, and should I now worry about my e-mail being monitored by you?)

It just seems wierd how this rule seems to imply that you can monitor e-mails.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ruatha February 12th, 2004 08:51 PM

Re: (N)GC4 - Game Story Thread
 
Quote:

Originally posted by David E. Gervais:
Question: Regarding this rule..

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail each other on all other issues but not concerning in-game events and strategies prior to in-game contact.

How are you going to be able to enforce this? I mean, I don't plan on engaging in e-mail exchanges with the other players. (And if you have a way of monitoring my e-mails then I would apreciate you telling me how, and should I now worry about my e-mail being monitored by you?)

It just seems wierd how this rule seems to imply that you can monitor e-mails.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Ahh, but I do got a mail monitor program, constantly scanning all mails sent in the world with certain keywords, including NGC4....

It's a standard rule in many games, not just mine. It means that I trust you on this by informing you that you shouldn't do it.
If it somehow comes out that it has happened there will be kickin done.

It has happened in games I've played before, usually by people forgetting about the rule but the recepient usually remembers the rule and then they both go public with the mistake. (it migh have happened much more but that I wouldn't know of).
(Mistakes usually don't get you kicked!)

[ February 12, 2004, 18:56: Message edited by: Ruatha ]

tesco samoa February 12th, 2004 09:26 PM

Re: (N)GC4 - Game Story Thread
 
so no pre game alliance http://forum.shrapnelgames.com/images/icons/icon7.gif

David E. Gervais February 12th, 2004 10:04 PM

Re: (N)GC4 - Game Story Thread
 
A good rule, "Honor among players." I like it, and I agree with it. I just found the rule seemed to have hidden implications. http://forum.shrapnelgames.com/images/icons/icon12.gif

No I'm not paranoid, really, but could you help filter any spam that goes through your e-mail monitor? http://forum.shrapnelgames.com/images/icons/tongue.gif

I look forward to this game, it should be lots of fun. (So upload your empires people, let the games begin.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF February 14th, 2004 09:33 PM

Re: (N)GC4 - Game Story Thread
 
Nudge nudge...now that everybody has their empire files loaded up...nudge nudge...

http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

[ February 14, 2004, 19:34: Message edited by: alarikf ]

Ruatha February 14th, 2004 09:40 PM

Re: (N)GC4 - Game Story Thread
 
Problems with map and one players shipset (Must have choosen the worng one).
Will start when all is ok!

Ruatha


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