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Re: Star Trek, Quadrants of Conflict
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The other thing I've been thinking about is possibly limiting how the races interact with one another, For Example: Race: Borg Allowable Treaties: None Race Federation Allowable Treaties: Partnership: ] Trade Alliance: ] Limit to 1 Major Empire T & R Alliance: ] Unlimited Minors Military Alliance: ] NI: Unlimited NA: Unlimited Subjugation: No Protectorate: No Dominion: Partnership } Trade Alliance } None T & R Alliance } Military Alliance } NA: 1 Major, Unlimited Minors NI: Unlimited Protectorate: No Subjugation: Yes, Unlimited Something along those lines? I am probably over complicating things, i'm just a big RP fan http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
I like the Borg Treaty thing. I should use that in the next Version of the mod.
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Re: Star Trek, Quadrants of Conflict
can I take one of the minor races? Im a noob in mp so I tink it will be enuf for me.. is vulcan free?
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Re: Star Trek, Quadrants of Conflict
Welcome Dizzycow, and yes Vulcans are free
Major Races: Large Planet / 5000 Racial points 8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Medium Planet / 0 Racial points Bajoran : Kiedryn Vulcan : Dizzycow Gorn : Nausicaan: Sheliak : Kazon : Ragnorak-X Vaadwaur : Hirogen : (All the minors are open for discusion, more can added or changed) WE STILL NEED AN FERENGI.............. |
Re: Star Trek, Quadrants of Conflict
<font color=red>Well Crap!</font color>
172 FIX Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2. I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %. I honestly don't know what in the hell happened. Somehow I screwed up. I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well. |
Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
Hi,
BlackRose: you said it yourself, it will complicate the game a lot. So I have some other Treaty Rules: Borg : only Non-agression, with only 1 race at the time (Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest) Dominion : only 1 Partnership or Military Alliance, rest is unlimited. (Example: Dominion/Cardasian pact) All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion) All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited. And back to the ever on-going Intel discussion (in all the games I played, the same discussion http://forum.shrapnelgames.com/images/icons/icon12.gif ) I think Intel is a must (for the Trek-flavor): Why do you guys/and woman think I choose the Romulan http://forum.shrapnelgames.com/images/icons/icon12.gif Inti, [ April 11, 2004, 08:32: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
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Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though. |
Re: Star Trek, Quadrants of Conflict
Hello
What aboult shipsets for minor races, like Bajorans?? |
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