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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

BlackRose April 11th, 2004 12:04 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Atrocities:
The reason I recommend no intel is mainly because it will simplify things.

You can allow intel, but disallow Sabotage. That would work far better.

Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.

Also players can then re-allocate some Cunning points to other traits. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">That takes the oomph out of a lot of the races though http://forum.shrapnelgames.com/images/icons/icon7.gif Cant imagine Cardies and Rommies without their intel! NVM the Dominion http://forum.shrapnelgames.com/images/icons/icon7.gif Did you see the proposed Intel projects? We could tone them down some ofc if you feel that it is too much of an adv. Also consider many of the racial buildings that are based on Intel.

The other thing I've been thinking about is possibly limiting how the races interact with one another, For Example:

Race: Borg
Allowable Treaties: None

Race Federation
Allowable Treaties:

Partnership: ]
Trade Alliance: ] Limit to 1 Major Empire
T & R Alliance: ] Unlimited Minors
Military Alliance: ]

NI: Unlimited
NA: Unlimited

Subjugation: No
Protectorate: No

Dominion:

Partnership }
Trade Alliance } None
T & R Alliance }
Military Alliance }

NA: 1 Major, Unlimited Minors
NI: Unlimited

Protectorate: No
Subjugation: Yes, Unlimited

Something along those lines? I am probably over complicating things, i'm just a big RP fan http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities April 11th, 2004 12:07 AM

Re: Star Trek, Quadrants of Conflict
 
I like the Borg Treaty thing. I should use that in the next Version of the mod.

dizzycow April 11th, 2004 01:11 AM

Re: Star Trek, Quadrants of Conflict
 
can I take one of the minor races? Im a noob in mp so I tink it will be enuf for me.. is vulcan free?

Intimidator April 11th, 2004 01:28 AM

Re: Star Trek, Quadrants of Conflict
 
Welcome Dizzycow, and yes Vulcans are free

Major Races: Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Medium Planet / 0 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :

Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
(All the minors are open for discusion, more can added or changed)

WE STILL NEED AN FERENGI..............

Atrocities April 11th, 2004 07:55 AM

Re: Star Trek, Quadrants of Conflict
 
<font color=red>Well Crap!</font color>

172 FIX

Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.

I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.

I honestly don't know what in the hell happened. Somehow I screwed up.

I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.

Aiken April 11th, 2004 08:32 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Atrocities:
If we want to get this game going we will need to get Geoschmo to upload it to PBW.

So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already. http://forum.shrapnelgames.com/images/icons/icon9.gif

And I RECOMMEND NO INTEL. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">But Atrocities, you can upload full mod Version to PBW File Library yourself. After that make a post on the Admin Request section of pbw forum to install mod. Then cross your fingers in hope that one of the server admins will read your request http://forum.shrapnelgames.com/images/icons/icon7.gif We will support you request with our votes for sure. That will be much better than to flood Geoschmo with emails.

Intimidator April 11th, 2004 09:31 AM

Re: Star Trek, Quadrants of Conflict
 
Hi,

BlackRose: you said it yourself, it will complicate the game a lot.

So I have some other Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


And back to the ever on-going Intel discussion (in all the games I played, the same discussion http://forum.shrapnelgames.com/images/icons/icon12.gif )

I think Intel is a must (for the Trek-flavor): Why do you guys/and woman think I choose the Romulan http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

[ April 11, 2004, 08:32: Message edited by: Intimidator ]

Atrocities April 11th, 2004 09:58 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
If we want to get this game going we will need to get Geoschmo to upload it to PBW.

So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already. http://forum.shrapnelgames.com/images/icons/icon9.gif

And I RECOMMEND NO INTEL. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">But Atrocities, you can upload full mod Version to PBW File Library yourself. After that make a post on the Admin Request section of pbw forum to install mod. Then cross your fingers in hope that one of the server admins will read your request http://forum.shrapnelgames.com/images/icons/icon7.gif We will support you request with our votes for sure. That will be much better than to flood Geoschmo with emails. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The mod is to large to upload to PBW. It has to be done by Geoschmo.

Aiken April 11th, 2004 12:37 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Atrocities:
The mod is to large to upload to PBW. It has to be done by Geoschmo.
<font size="2" face="sans-serif, arial, verdana">Sorry Atrocities, I didn't know this. But from another hand, you can split archive into 2 parts...

Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.

Kiedryn April 11th, 2004 02:08 PM

Re: Star Trek, Quadrants of Conflict
 
Hello

What aboult shipsets for minor races, like Bajorans??


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