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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Kristoffer, I think that it isnt illegal. There are lot of games with LotR mods, maps etc. Check out civfanatics for example, there are loads of maps, units etc. from LotR.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hrm, that sounds like a good idea. I have no idea that how to setup PhpNuke, but my host supports PhP + MySQL as well, so that shouldnt be a problem. Er but first, let us wait for DOM II, and the mod tools. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
@ Kristoffer and Mortifier - Thanks guys! I think I might have just broken a record for quickest 5 star rating... (I've been registered on the board for about 20 minutes... lol).
About this though... Quote:
For an individual not connected with the developer, you're probably safe. The worst that's likely to happen is you get a 'cease and desist' order telling you to take the mod down. A game developer (or publisher) is more likely to get sued... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yup, developers must avoid from things like that. We, independent players are very different. http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks Mortifer, I can help you, if you will setup a site with phpnuke. Damn, I can't wait for DOM II, and of course: the modding tools! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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And I only talk about "rules" mods, many other games just benefit for additionnal/redone artwork. Anyway noone forces anyone to use mods : you don't like them, then ignore them. Mod-lovers/Modders just want to be able to mod, why bash them for it ? Illwinter will decide what openness they put in the game, it's pointless and somewhat trollish/stupid to ask for no moddability... http://forum.shrapnelgames.com/images/icons/blush.gif Edit : didn't read all of Nerfix' post before replying, Nerfix quit also ... Sad 'cause he was Dom2 betatester, a real fan and veteran, and had insights and ideas, but he was maybe somewhat too much intolerant... http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nerfix : Your problem lie in Tolkien stories then. What does it bother you that Elven Lords are so powerful? They are being directly created by a god. I suppose the whole heroic fantasy them bother you then. Why you would accept more the existence of powerful demons, and not elves then? so in essence, mocking at the power of elves, dwarves, whatever, is totally illogical for a guy which like heroic fantasy like you do. |
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