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-   -   Dominions 2. AI. Suggestions, that how to fix it. (http://forum.shrapnelgames.com/showthread.php?t=16583)

MStavros October 31st, 2003 06:30 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Indeed. Good suggestion.

HJ October 31st, 2003 07:31 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
And the suggestion about special debug mode is also very useful for trying out/balancing mods.

In any case, yesterday I was playing iron faith Ulm with 5 normal AI opponents, indies on 5, and I've encountered several big armies. On turn 39 Mictlan showed up on my border with an army of 280 men. I know they are not of the highest quality, but still, it's decent size force. Btw, I'm not suggesting that the strategical AI need not be improved (the AI can never be improved enough).

What I found, and I don't know whether other people have noticed as well, is that the AI is constantly moving its armies back and forth in the border provinces. So, if you want to take the province, order an attack when there is an army present - it will leave, and you'll take the province undefended. If you want to wipe out the army instead, attack when the province is empty. And this is almost exclusively the case as far as I was able to see - armies never stay in place on borders to defend them or move unpredictably, they keep on pacing and exploiting is easy because of this. I don't know what's the reason for this behaviour(maybe they are running out of supplies in the border province or something), but it's very predictable, and a possible target for improvement.

MStavros October 31st, 2003 08:27 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by HJ:

What I found, and I don't know whether other people have noticed as well, is that the AI is constantly moving its armies back and forth in the border provinces. So, if you want to take the province, order an attack when there is an army present - it will leave, and you'll take the province undefended. If you want to wipe out the army instead, attack when the province is empty. And this is almost exclusively the case as far as I was able to see - armies never stay in place on borders to defend them or move unpredictably, they keep on pacing and exploiting is easy because of this. I don't know what's the reason for this behaviour(maybe they are running out of supplies in the border province or something), but it's very predictable, and a possible target for improvement.

<font size="2" face="sans-serif, arial, verdana">I had noticed this too. Another AI weakness.

Mortifer October 31st, 2003 09:44 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
280 men? Hm that is a nice little army indeed!

This is so weird. Why the heck the AI won't use that much heavy/elite units??

HJ October 31st, 2003 10:16 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by Mortifer:
280 men? Hm that is a nice little army indeed!

This is so weird. Why the heck the AI won't use that much heavy/elite units??

<font size="2" face="sans-serif, arial, verdana">I was saying that Mictlan as a nation doesn't get very strong units. The report said that it was composed of eagle and jaguar warriors in addition to other units, so it wasn't just rabble. I'm just clarifiying, I'm not saying there is no room for improvement.

Mortifer October 31st, 2003 10:42 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by HJ:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
280 men? Hm that is a nice little army indeed!

This is so weird. Why the heck the AI won't use that much heavy/elite units??

<font size="2" face="sans-serif, arial, verdana">I was saying that Mictlan as a nation doesn't get very strong units. The report said that it was composed of eagle and jaguar warriors in addition to other units, so it wasn't just rabble. I'm just clarifiying, I'm not saying there is no room for improvement. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So you had a battle with that AI army?

HJ October 31st, 2003 10:59 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by Mortifer:
So you had a battle with that AI army?
<font size="2" face="sans-serif, arial, verdana">Not with that one, it was the Last turn, but I had skirmishes with Mictlan before, and their bulk is somewhat low tech. I encountered eagle warriors, and they're slightly better. Jaguar ones I haven't seen in the field, but they sound like elites... http://forum.shrapnelgames.com/images/icons/icon7.gif The biggest strength for Mictlan I've seen so far are the massed volleys of javelins- those can be really devastating.

Mortifer October 31st, 2003 11:06 PM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by HJ:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
So you had a battle with that AI army?

<font size="2" face="sans-serif, arial, verdana">Not with that one, it was the Last turn, but I had skirmishes with Mictlan before, and their bulk is somewhat low tech. I encountered eagle warriors, and they're slightly better. Jaguar ones I haven't seen in the field, but they sound like elites... http://forum.shrapnelgames.com/images/icons/icon7.gif The biggest strength for Mictlan I've seen so far are the massed volleys of javelins- those can be really devastating. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Owww. Oh well, the full game is coming soon. http://forum.shrapnelgames.com/images/icons/icon6.gif

DominionsFan November 1st, 2003 12:45 AM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
Quote:

Originally posted by -Storm-:
I am sure that we are NOT ignored, but IW tends to don't reply usually. http://forum.shrapnelgames.com/images/icons/icon7.gif It is all cool, it is good enough, if they are READING our suggestions at least.


I have a very good idea. Well hopefully it is a very good idea.

So we all know about the debug mode, and that we can pass the control to the AI.
What about adding a special debug mode.

Special debug mode:
((
1. make a god
2. set up a game
3. let the AI control our nation
))

-->>
We will be able to see the actions of the AI. That would be awesome. Than, it would be lot easier to post suggestions about the AI. {{Now, after you've gave the control to the AI, the game will quit.}}

What do you think? [I hope that this is possible.]

<font size="2" face="sans-serif, arial, verdana">Hell yeah! We need something like this, to test the AI! Devs? Hello?

Mortifer November 1st, 2003 02:14 AM

Re: Dominions 2. AI. Suggestions, that how to fix it.
 
I had an interesting game today with the demo:

Indies were set to 9! I couldny expand too fast, and when I conquered a few provinces, I met with the first AI oppoment: Man. The AI [man] had a nice army right near my province. It had 120+ troops, but those units were weak/mediocre, + the army consisted very few "heavyweight" units. Oh and I didnt met with summoned AI units that much at all.

I think Kris posted something about the AI - supply thing. Maybe that is causing the trouble? IE. The AI won't make/summon decent units?

[ October 31, 2003, 12:17: Message edited by: Mortifer ]


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