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-   -   in which occasion will you raise taxes (http://forum.shrapnelgames.com/showthread.php?t=16591)

johan osterman October 30th, 2003 09:24 PM

Re: in which occasion will you raise taxes
 
Quote:

Originally posted by Pocus:
ok, if a formula is used for resource, fair enough.

Has someone reported by the way that some Abysian infantries have a 2 handed weapon with a shield? I dont recall if its in the normal theme or in blood of human, but it is rather strange anyway (and convenient when you play Abysia).

<font size="2" face="sans-serif, arial, verdana">Yes, there is bug with this.

PDF October 31st, 2003 02:55 AM

Re: in which occasion will you raise taxes
 
Quote:

Originally posted by Nerfix:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.

<font size="2" face="sans-serif, arial, verdana">I didn't play Arco very much in Dom I because i found it a very boring nation, but i have started to play with Arco in Dom II. IMO the Hypastists are good enough. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Arco boring ? http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif !!
You surely prefer those wonderfully varied Ulm infantry or Pythium Legionnaries ? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Frankly Arco was in Dom1 a very interesting nation, powerful and flexible http://forum.shrapnelgames.com/images/icons/icon7.gif
Well about the new "Heavy" Hypaspists, they are surely more balanced than in Dom1 (where they made in fact the core of an early-mid game Arco army), and made Cardaces totally useless...
Perhaps they are now just too close to Hoplites, so won't find their "slot"...
But I think that in Dom2 they are to be considered as they were used historically : small contingents of elite troops that boosted their friends'morale ...

And about LI slaughtered by archers : no, it wasn't the case, because the LI fought in very loose formation, and archers shooted "en masse" towards a unit, didn't target individuals.
The real danger was for medium light-armored troops that fought close (eg barbarians, Medium Inf..)

LordArioch November 1st, 2003 06:25 AM

Re: in which occasion will you raise taxes
 
It seems to me that hypaspists beat hoplites.
Consider a attack 10 unit with a spear (13 dam total) attacking one of each.
Against the hyps he has -3 attack-defense and -2 str+dam - prot. Considering this you find he has ~ a 30% chance to hit and ~30% chance to deal any damage. So he has about a 10% chance overall to hit and deal damage.
Consider the hoplite. The spearman has a +1 to hit and -6 to damage. This gives a 60% hit chance and 16% chance to damage. Now if I'm correct this gives about an equal chance of getting hurt to either unit.

The odds of more damage decrease more rapidly with the hyps, so it's less likely to suffer higher amount of damage and takes less damage overall. Increases in enemy str/weapon damage and decreases in attack will favor the hoplite, but considering that the hyps have 1 more strategic move and 2 more morale I'd favor them. I also didn't take the hoplite increased weapon length repel into effect, so against sufficiently low morale troops they might be better.

Still, I think the resource cost difference makes the hyps superior.


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