![]() |
Re: Dominions II Bug Thread
Quote:
Playing Niefelheim with a +3cold scale in the current turn (early fall I think) I have +1heat at the capitol while the temperature scale is cold all over my dominion. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know if it's a bug or not, but I think I've noticed these things as well. All other scales seem to be fairly stable, but the heat/cold scale seems to wobble in ways I cannot explain even later in the game. It's not in sync with seasons, and it happens even in a strong dominion in the middle of my provinces (meaning no enemy dominion near). Does it have something to do with terrain, or is it harder to get +3 cold in a province than it is to get +3 order? |
Re: Dominions II Bug Thread
Karakan, try selecting your evocation-scripted mages among mages with a random (or not) pick in Nature or Air.
Have them open up with Eagle eyes or Aim before bLasting away. |
Re: Dominions II Bug Thread
Quote:
Playing Niefelheim with a +3cold scale in the current turn (early fall I think) I have +1heat at the capitol while the temperature scale is cold all over my dominion. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know if it's a bug or not, but I think I've noticed these things as well. All other scales seem to be fairly stable, but the heat/cold scale seems to wobble in ways I cannot explain even later in the game. It's not in sync with seasons, and it happens even in a strong dominion in the middle of my provinces (meaning no enemy dominion near). Does it have something to do with terrain, or is it harder to get +3 cold in a province than it is to get +3 order? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think we have 2 separate bugs here. I too noticed the same heat/cold weirdness you report throughout the whole game. The other scale changes are less frequent (although I've seen them ~10 times now), and seem to happen only in the capital just after you submit your first turn. From what I've seen so far my conclusion is: positive order/production/growth scales can sometimes be reset to zero in your capital in turn #2, and when it happens it affects all said scales. These scales will then tend to revert to their natural values as your dominion kicks in. |
Re: Dominions II Bug Thread
Burning Pearl gives fire protection(100).
I think it should be less... |
Re: Dominions II Bug Thread
Or cost more. Currently, the rings still seem pretty worthless... if you can get protection AND another effect in one slot for 5 gems, why would you bother with a 5-gem ring that only provides protection?
|
Re: Dominions II Bug Thread
I think IW has said that most of the items shouldn't give 100% prot from fire/shock/ice/poison. Must be somekind of leftovers from time before percentual resistances...
|
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
another bug (or is it a strange work as designed feature?):
mixing units (in same formation) with missiles capability (velites) and units without, will prevent the first Category to fire. velites + triari peltasts + hoplites etc. |
Re: Dominions II Bug Thread
Quote:
I still believe there's something pretty odd with the "missing" algorithm. It currently looks like something like: "If (precision smaller than specific number) and (range greater than another specific number) then set minimum distance for scattering around target to a third specific numer". Which doesn't make much sense to simulate scatternig.... It's not as obvious with arrows, or with other mass projectile spells, like flying shards. Just Bladweind seems to suffer from that, I guess an additional scatter routine seems to miss... |
Re: Dominions II Bug Thread
demonbred are not demons as of now, but one named as prophet get the demonic ability.
|
All times are GMT -4. The time now is 04:18 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.