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Re: Maps available
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Looks like DOM doesn't like indexed palette colors .. . Fixed that, but file size has grown back to 9 MB again. Loaded the map/graphic up in the editor and it looked quite o.k. . You can get the reworked .tga file here. [ January 15, 2004, 20:56: Message edited by: Arralen ] |
Re: Maps available
OK if you want to see what Arralens routine does to the DomMap generated maps then here is an example...
http://www.techno-mage.com/~dominion/way2hard.tga (and YES its huge but its still in work) Also if you are interested in the types of maps that can be auto-generated by GIMP then check this one out... http://www.techno-mage.com/~dominion/rendered.tga I can do improvements on that but Im not interested in drawing borders and placing capital dots. And Im WAY not interested in figuring out #neighbor and #terrain for the .map file. If someone creates a program for those then maybe. (GIMP is a free way-powerful programmable Paint program for most platforms which is what the devs use) |
Re: Maps available
And the new addition for the day is....
http://www.techno-mage.com/~dominion.../000index1.jpg I cant seem to get the html part to work right. Maybe tomorrow. But at least you can look at the thumbnail index it makes and see the file names http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Maps available
FINALLY! We are back up to where we were on DomMap for Dominions 1.
http://www.techno-mage.com/~dominion...humbnails.html Now if I can get something to automatically do a slight blurring of the maps they will look much better (now that the old Dom1 pixel patterns arent needed). These maps are all playable. The .map file for each one has decent #neighbor and #terrain assinments. Now for some improvments. 1) multiple download offeres? zip, tga, jpg, map 2) blurring (smoothing the image) of the maps 3) offering games of random crazyness 4) offering the same thing as today but in more sizes 5) offering the same as today but other DomMap preferences (such as less dots and larger blocks of color) 6) drop the DomMap and shift attention to the GIMP rendered maps because they are prettier 7) drop the whole thing and concentrate on getting a web-based server to work 8) give up period COME ON PEOPLE. Im fishing for a direction here. Is anyone listening? Do I need to make a poll out of it to get some responses? http://www.sdmud.org/~gandalf/smile/saiyan.gif |
Re: Maps available
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Leadman |
Re: Maps available
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Oh, and many thanks for your commitment, you'll never get all the praise you deserve. |
Re: Maps available
30 new maps are available, if you dont like any of them then check back tomorrow. They are all 450 land and 50 water.
http://www.techno-mage.com/~dominion...humbnails.html They are playable as they are but are better for using as a base to work with the idea of making an interesting game map. Grab one you like, edit the image, edit the .map file, give it your own game name, and an interesting description. Add things, delete things, rename things, choose the opponents, boost them harder if you wish, or make things easier. The MapEdit.pdf in the doc directory of your game tells you the things you can do. Have fun. [ January 24, 2004, 16:01: Message edited by: Gandalf Parker ] |
Re: Maps available
Gandalf: I tried looking at
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6) drop the DomMap and shift attention to the GIMP rendered maps because they are prettier The layouts are great, but as you said, you need some type of gaussian blur for the pixelation. I would like to give back to the community, which is my normal modus operandi when I'm hooked on a game, and it usually involves something with graphics... Actually I looked at this thread because I was thinking of posting a new thread asking if there was any real interest in new maps. I would like to see something a bit better-looking than the crosshatch-paper-texture maps done with pastel colors that come with Dom2. Is it worth the time investment? You seem to be having difficulty getting a positive response from the community: Quote:
-Targa |
Re: Maps available
Gandalf Parker,
I fully appreciate the work you're doing, and I constantly come here to check for any updates that involve your map project. In fact, I basically come here only to see what progress youve made. Love your random map craziness, my buddy and I play them religiously (adds to the atmosphere going up against an army of pretender gods right at the beginning with only you're dinky start army, and if you're lucky a powerful random mercenary start group). Keep up the work. I hope to see many new maps. I prefer smaller maps to the ones you currently have, btw - Ill never finish a 450 province map, ever, ever. The_Maxx |
Re: Maps available
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">They are tga so you need a viewer that can see them. Try right-clicking the link and saving it to your machine then viewing it. Quote:
Part of the advantage of DomMap is that it also creates the .map file. Unless someone wants to write a seperate .map generator I would have to say the GIMP project is a ways off. On the other hand, a blur of the DomMap images does great. Quote:
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For my part I will be working more toward simple, faster download, randomly generated, mass produced stuff which should help make yours look real good. Quote:
My maps get quite abit of download but its the worked ones that really get the traffic. The ones that do fun random things to the instructions in the .map file. Im working my way back toward the amount of automatically generated daily offers I had with Dom1. |
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