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Re: Debate and Duel (D&D)
Obviously it didn't 'randomly' kill my pretender, since he died 18 of 18 times when trying to travel with first undead troops, then later milita. But when travelling alone, he survived everytime. Observe that while he travelled with troops, noone else got hurt or killed while travelling.
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Re: Debate and Duel (D&D)
It certainly looks bugged. Thanks for your dedicated debugging initiative.
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Re: Debate and Duel (D&D)
Bug fixed. All damages were dealt to the commanding officer http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Debate and Duel (D&D)
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Re: Debate and Duel (D&D)
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You took the post personally, which wasn't intended, solely because I happened to quote text of yours as a preface to the point I was trying to convey. I apologize for this, as the post was not intended as an attack. Quote:
Another thing you can do in SP that you cannot in MP is to save the game and re-run a turn many times, giving different combat orders in the same battle (such as a fortress assault, which will tend to have the same AI forces each iteration), to observe the results. This is how I've been learning where best to position my units on the battlefield, and what spells tend to work better than others. By eliminating the variable of what an opponent is throwing at me, I know that a different result is less likely to be chance and more likely to be the result of a change in my tactics. It's a variation on the concept of the battle simulator that Cherry has. To sum up, I view SP as a learning tool. You certainly don't have to use it, any more than it is necessary to read the manual before playing a game. But using the tools at your disposal, like reading a manual, will make playing easier, and perhaps more enjoyable. |
Re: Debate and Duel (D&D)
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I just lost my same pretender to another stygian path, noone else were lost in the process. (had the command of 400+ undead and some scorpions) I'll check and see if I always will loose him when travelling to the same and other provinces (I backuped the turn) [ February 10, 2004, 12:40: Message edited by: cihset ] |
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