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Re: Jotunheim:Utgard AAR
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I am very interested in what you have to say about Arco, Nats, and "everything". Anytime you'd care to create your own educational thread ... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
In case anyone's been having any sort of trouble following the flow of my turn postings, I've been trying to maintain a consistent format for each one. It is as follows:
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I hope this helps. [ February 10, 2004, 22:59: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Well there are uses for magic arn't there? Not everyone gets to be left alone for 30 turns to make supergolems http://forum.shrapnelgames.com/images/icons/tongue.gif
The reason that Arco is very nice to learn on is because of the wide variety of magics. The reason that the Natty is so good to learn SC's with is because he's very, very solid with a few picks of the right magic and has the slots to switch/adjust. Combine a Natarajah with the versitility of Arco and you have a lethal combination for learning about SC's. Not to mention the standard armies of Arco can very much hold their own without much need for support from indeps. It is a much better breeding ground for learning alot of what the game has to offer as far as making tough combatants in combination with standard armies and magical choices. |
Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #10, Winter of Year 1
Fast food, medieval style.</font></center> Braving the snows, travellers from afar bring word that a Sidhe Lord of Man has been appointed as the false prophet of Yadnif Goo. While the siege of Pythium enters the third month, my avatar goes for a pleasant stroll upriver in the farmlands of Eribon. The heathens of this land, independent yet mildly sympathetic to Pythium, oppose me with a force of one priest and his fanatical bodyguard, a pair of mounted commanders, eleven heavy cavalry, and a trio of heavy footmen. Jorgun begins the battle at the rear of the field, which allows enough time to prepare spells of Personal Luck and Body Ethereal before the enemy cavalry charge arrives. My avatar receives the charge, completely unscathed, and proceeds to eat the nearest horse and rider. The cavalry switch to sabers, but are still unable to hurt Jorgun, who strikes out and envenoms a second horse and rider, which die writhing only moments later. Appalled by this, and the ineffectualness of their attack, the morale of the cavalry breaks and they immediately attempt to flee, but not before Jorgun poisons another rider and his mount, who suffer the same agonizing death as their predecessors. The footmen move forward to engage my avatar, and two of them are snatched up and swallowed whole in the blink of an eye. This causes a general panic to set in and all the heathens rout. But the Last footmen is not quick enough and becomes another tasty morsel. Jorgun adds another 4 kills and 9 trophies to his tally, solo battle gaining him valuable experience that further improves his fighting prowess. <font size=1 color=brown>He now has 2 stars and has moved to the top of the HoF.</font> The proceeds from the Eribonese farms (52g) increase my income by 15%. The Seithkona Urd, and her bodyguard of 5 Jotun spearmen, arrive at Pythium and join in the siege. The number of dissenters declines by one in the Black Alps, and by two in Gwyrth. The faithful also gain a foothold in the province of Helmshire (#59, just south of Eribon, and up the other river from Saeborea). Slowly increasing dissent in the beseiged province of Pythium lowers revenues there by 3 gold. That it is I that receives this income, and not the Pythium pretender, is all that matters. The unrest will be dealt with after my inevitable victory. The Seithkona Sigyn joins the coven at Jotunheim, which achieve mastery of the second rank of 'Enchantment' magics and are expected to complete the third next month. I give instructions that study begin on the magics of arcane item Construction once the goal in Enchantment magics is reached. The newfound Enchantment lore enables my avatar to add the spell of Astral Weapons to its pre-battle preparations. This will enable it to ignore the non-natural armors of opponents when striking with its venomous fangs. My realm has: </font>
Gem income is: </font>
With the added income from my latest conquest, I feel that I can afford to invite a third Norna sister to join my coven, so I command that the appropriate gifts and celebration be prepared, and I also command that another Jotun Spearman be readied in case the siege of Pythium should continue longer than I anticipate. These preparations drain the treasury of 250 coins, and I continue to defer bolstering provincial defenses. I give command of the Jotuns at Pythium over to Bove, and I charge my prophet Grymis with proselytizing to the inhabitants in the farmlands surrounding the citadel. <font size=1 color=brown>Pythium's dominion here is -2, and if I can knock it back to zero I will kill this pretender without ever having to fight him. It's worth the attempt, though it's unlikely as my base dominion is only 5 and may not be enough for this. Still, weakening the enemy dominion will make my pretender stronger should I be forced to use him in a castle assault, plus it helps shift the local scales to my benefit.</font> My avatar, still alone, heads north to the plains of Bel (#92), where an estimated score of independent heavy foot and heavy cavalry await. The newly-recruited human commander in the Black Alps is sent to Jotunheim to gather the Jotuns in the garrison there. <font size=1 color=brown>Actually, I never leave troops in garrison. I always assign them as bodyguards until some commander carries them away to battle.</font> Finally, I call on Seithkona Sigyn to Revive a Mound King, which expends 3 of the death gems in my vaults, and set Seithkona Edda to the task of the Reanimation of long dead Jotuns, for which another 5 death gems are disbursed. <font size=1 color=brown>PS - All provinces with positive dominion, except my capital, have dropped to Cold-1. I do not know why this has happened in the midst of winter, with no related events reported, and Pythium's dominion not increasing.</font> <font color=blue>I repeat a small, but careless mistake this turn:</font> </font>
[ February 11, 2004, 14:22: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
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I personally find the "N" key invaluable and tap it constantly before ending my turn, to see if I've missed anyone. "Defend" is rarely what you want to be doing anyway. This may prevent "neglected commander" in the future. |
Re: Jotunheim:Utgard AAR
Arryn, I must add that I really like your AAR, especially the style. I don't think it's hard to follow and most of the relevant information is there. The only thing I lack is total number of held provinces in your turn summary.
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