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Re: Speeding up battles
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Re: Speeding up battles
One cause, there might be more.
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Re: Speeding up battles
I sure hope it does get fixed, the sooner the better, so I can get this game http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Speeding up battles
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Re: Speeding up battles
by the way, not to frustrate Arryn, but I agree with IW that it would be a bad idea to have a readout of every action in a battle. If you want that you should play pen and paper D&D, IMHO.
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Re: Speeding up battles
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Plus which I think I question the idea that more options is necessarily good - we don't need options so much as we need a good product. I think the hundreds of channels on cable tv in the US is a good example of this: lots of choice; little worth watching. In theory there's nothing bad about adding choice, but in practice it ends up decreasing quality - like a buffet restaurant where you can get whatever you want, but none of it is freshly cooked (i.e. it's been under warming lamps for a half hour). I'd far rather go to a place where I can only order one thing, if I know I like something they make, because most often it tastes better. Quote:
*edit* I should make it explicit that I'm not trying to get you to leave Dom II or this community - I think you make a contribution which is worthwhile and obviously you enjoy the game. I'm just saying it seems like what you are looking for in a game would be more fully found in D&D, or something similar. [ March 07, 2004, 17:48: Message edited by: st.patrik ] |
Re: Speeding up battles
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Illwinter! You're my slaves! *whhaa-pish* Mush! Mush! While you're at it, add some length 8000 fear-inducing whips - this one doesn't seem to reach Sweden http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Speeding up battles
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Consumers! You're my slaves! *whhaa-pish* Mush! Mush! While you're at it, add some length 8000 communion spells - this one doesn't seem to reach Sweden http://forum.shrapnelgames.com/images/icons/icon10.gif - Kel (just a counter-point) http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Speeding up battles
I hate to kick a dead horse... well one more good kick and then on to other matters.
If it's on a switch then no one who doesn't want to bother would have to mess with it. Those that did would write utilities to make analyzing the file easier. It wouldn't nessecarily have to have every single roll (although I'd like that best), so file size could be managed to a degree by what information was included in the file. Wouldn't have to be very 'readable' to a human in it's straight output format for that matter. The idea that we should be playing D&D if we want detailed combat info is a Apples & Oranges kind of thing. I don't really see the connection. btw... The way things are currently, I could read a 400 page text readout of battles faster then I could watch the replay a coulpe time to try and figure out what happened http://forum.shrapnelgames.com/images/icons/icon12.gif PS: In case it wasn't clear.... I love this freaking game, thanks for all the hard work IW! [ March 07, 2004, 19:00: Message edited by: Davidious ] |
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