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Re: SCs other than the vq
[quote]Originally posted by Zen:
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There are many cases where immortality makes something a good choice, where it would be a bad choice without it. Again I say, taking advantage of improved risk vs. reward is the mark fo a good player, not a bad player. Quote:
- Kel |
Re: SCs other than the vq
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I am not debating at all, in fact, the issue was dead in another thread and long ago. I'm defending the point, which is: Those who are debating for the change have not addressed or countered the points made by those who are not for the 'balance' change. It is in the hands of the accuser to provide the burden of proof and it has not been done. Especially considering that every effect that VQ's can have can be reproduced on one if not more other pretenders spending the same if not less points to do so. [ May 05, 2004, 03:02: Message edited by: Zen ] |
Re: SCs other than the vq
Seems to me that Vampire Lords, while as Zen pointed out, have some important disadvantages compared to VQ pretenders (magic and dominion HP effects), have two advantages: fighting skill and (much more important) cheapness to manufacture (compared to Wish (!!) and Gift of Reason). Anyway, they seem potentially similar in ability to VQ's, and are manufacturable by anyone with blood magic.
Other SC's? Well, Prince of Death may not be immortal, but is considerably tougher than a VQ. Many of the giants have considerably more hit points than a VQ. Many have better fighting skills than a VQ. Moreover, many summonable units have better fighting abilities and thus SC potential than a VQ. They aren't immortal, but being summonable means not only are they replacable, but you can have several at once. Some of them are even quite cheap. Take for example Death summons. Just looking at Pretender SC's, many of them are tougher than a VQ; they're just not immortal and don't have as many built-in abilities. Add some items and/or spells, though, and VQ may be outmatched. * Moloch (esp. if they fix the rout issue) * Prince of Death * Ghost King * White or Black Bull * Manticore (limited but tough and ZERO points) * Mother of Tuathas * Titan * Ancient Kraken (ok, acqutic, but try to kill one with a VQ http://forum.shrapnelgames.com/images/icons/icon12.gif ) * Dagon * Lord of the Desert Sun * Scorpion King * Nataraja * Shedu * Son of Niefel * Carrion Dragon * Lord of the Wild * Allfather * Asynja * Dracolich * Lord of the Night The Lich (or Saurolich, or Lich Queen) seems about on par with the VQ - immortal, a tad flammable and not flying but with natural protection of 15 (!). Bog Mummy also looks pretty tough. Ya they aren't naturally ethereal, but more things ignore ethereal than ignore natural protection. Quote:
PvK |
Re: SCs other than the vq
[quote]Originally posted by Zen:
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I don't really know if clams or ermor or VQs or pangaea, heh...or whatever are overpowered and logic isn't even right 100% of the time...but the logic on why they are has been quite reasonable and persuasive (ok, some of it, not all of it http://forum.shrapnelgames.com/images/icons/icon7.gif ). Some other people may feel they know better, based on their experiences, and they may or may not be right, but the logic, at least in many cases, hasn't been there to support their anecdotal evidence, imo. At least not to the degree that the other side has presented it. Of course, people can argue for a lot of reasons and there is the potential to 'band-wagon'. There is also the possibility that some people may be arguing without experimenting much. But really, resistance to change, arrogance and personal agendas on the other side are just as frivolous. Obviously, changes shouldn't (and won't, I am sure!) be made instantly, without thought, just based on what some have called 'the flavor of the moment' and I have seen some suggestions for the game which were clearly just one person's thoughts on what would be 'cool' to see in a game...but some of these issues, as I understand it, have been around for a while and aren't just an individual trying to make the game 'theirs'. I respect that a lot of people know more about the game than I do (maybe most people !) but that doesn't make them impartial, it doesn't make them logical, it doesn't mean they don't have personal agendas and it certainly doesn't make them right. Credentials only get you so far. Like I said, I am not trying to crusade against immortality or VQs or clams...in fact, I don't think we are that far apart from agreement here, anyway...but if something just doesn't sound right, I might just voice my thoughts, noob or not. - Kel |
Re: SCs other than the vq
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[ May 05, 2004, 04:39: Message edited by: Zen ] |
Re: SCs other than the vq
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Re: SCs other than the vq
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Popularity does reduce diversity in the game, but popularity is fickle. I'm not quite ready to give up on human nature to believe that because something is popular but not effective it will remain popular. If it is popular and effective then it needs to be looked into (which I thought you read the other thread where I said it was, but you might have forgotten) to determine if it is popular because it is effective and ways to reimplement the diversity. The easiest but not neccesarily best solution being destroying the popularity of the one, instead of making the others more attractive. |
Re: SCs other than the vq
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Whereas a Phoenix can _never_ be equipped well enough to deal with certain SCs. Especially if the Phoenix only invested in Fire, its chances against something like an ice devil and slim and none. Almost any other flying SC can kill it in the first turn of combat. Even garden variety knights can. Phoenix winds up capable of roast and toasting many (but not all) armies. But it's barbecue chicken against many if not most SCs with mediocre equipment. (IE - fire & lightning immunity - easy to get.) |
Re: SCs other than the vq
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[ May 05, 2004, 05:20: Message edited by: Norfleet ] |
Re: SCs other than the vq
This is my Last post on the VQ thread, I am simply too frustrated with it.
No one has responded to my Posts in other threads, I though the objections to the SC VQ were well documented by now... if I missed the rebuttal, please direct me to it. As I have said in other Posts, naked immortal SC's that can destroy entire armies (particularly before turn 30 or 20 or 10!!!)are obviously broken. The castling/temple-ing strat just makes it a more efficient munchkinism, the fundamental problem is that getting a new flying army every turn for free, with no risk of losing it, in whole or in part (the latter being the fate of most normal armies...) while getting it's full tactical benefit. The resources which must be devoted to stopping an immortal SC far outweigh the costs on a per use basis for producing one, (especially for ermor, whose recruitment does not suffer from scale poverty)... and are highly fraught with the risk of failure, attrition, and are much less flexible weapons than the flying immortal SC. If there is a counter for it, other than attacking with overwhelming superiority in three places at once, and losing two of those *nonimmortal* armies while taking down one of the castles... you see my point. The strat is so effective under the current rule set, it is broken. Your saying someone, an expert, "almost" beat it, having encountered it several times before, isn't much of a defense. If I know what my opponent is going to do and I *still* can't stop it in a cost effective way, knowing it's coming ... it is BROKEN. This is a strategy game, ...optimization is supposed to be difficult and non commutative. In this case it is neither. Rabe the Retiring references for those wanting more detail... http://www.shrapnelgames.com/cgi-bin...583;p=2#000036 http://www.shrapnelgames.com/cgi-bin...583;p=1#000050 |
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