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Re: A prioritized and hopefully realistic Wish List for 2.13
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Re: A prioritized and hopefully realistic Wish List for 2.13
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Soul Gate Reanimation Quote:
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[ July 20, 2004, 18:05: Message edited by: Graeme Dice ] |
Re: A prioritized and hopefully realistic Wish List for 2.13
I Would like modding codes:
- Give weapons and armor magic abilities - Shapechanging |
Re: A prioritized and hopefully realistic Wish List for 2.13
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Is there any chance of you commenting on the way that the wishes are prioritized? Do you feel this is meaningful? Is it helpful to you? Am I and are we sort of correct in judging which things will take more work than other things? I ask not primarily because I am greedy to get the changes done which I wish (that too of course!), but primarily because I would like to make as meaningful and as helpful a list as possible. Thanks much! |
Re: A prioritized and hopefully realistic Wish List for 2.13
I'd really like to see the recruitment queue bugs fixed. Where, if you recruit units whose production runs over into the next turn, that next turn the available resources display is totally incorrect.
For instance - recruiting a Niefel Jarl which costs 60 resources when you only have 56. The next turn, Resources is displayed as -4. This makes it rather difficult to tell what you can recruit that next turn. A proper battle report after storming a fort would be nice also, and as someone mentioned in another thread - reporting "X heavy infantry, Y militia, and Z longdead were killed" would be much more useful than "P normal units and Q undead were killed." |
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