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-   -   A prioritized and hopefully realistic Wish List for 2.13 (http://forum.shrapnelgames.com/showthread.php?t=19640)

Arryn July 20th, 2004 06:57 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Kristoffer O:
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.

<font size="2" face="sans-serif, arial, verdana">Which is why we need Zen to create a locked sticky thread, in the manner of the AAR and links threads, to track this stuff, with a seperate (open) thread for posters to submit ideas for him to add to the locked stickied thread.

Graeme Dice July 20th, 2004 07:04 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Boron:
how do you get the spectral legionaires ?
<font size="2" face="sans-serif, arial, verdana">The data is from this thread:
Soul Gate Reanimation

Quote:

Originally posted by Kristoffer O:
They only show up in Reanimmation:
Apparition - pop
Shade - nothing
Disp. Spirit - unburied corpses

Auto recruit without temple:
Disp Spirit

Autorecruit with temple:
Shadow Tribune (2 up)
Ghost
Apparition
Shade
Shadow
Disp Spirit

Auto recruit in fortress:
Spectral Legionaire
Spectral Velite
Others

Summon Spells
Wailing Ladies (sacred)
Spectator (2d)
Duskelder (3 d, 1?)
Wraith Centurion
Wraith Senator (3 up)
Wraith Consul (4 up)

<font size="2" face="sans-serif, arial, verdana">
Quote:

i thought they are one of sg's "freespawns" too since you can't get them via reanimation .
<font size="2" face="sans-serif, arial, verdana">The spectral legionaries and velites only show up in provinces with a castle.

Quote:

once i reanimated heavy in my capitol though i noticed that i get fewer to none of them anymore .
<font size="2" face="sans-serif, arial, verdana">I think it's probably more likely that you are simply removing the troops from your capital more quickly than before. Or you could have hit the limit of around 32000 troops, which means that you won't get anymore until some of them die.

[ July 20, 2004, 18:05: Message edited by: Graeme Dice ]

Thilock_Dominus July 20th, 2004 07:08 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
I Would like modding codes:

- Give weapons and armor magic abilities
- Shapechanging

tinkthank July 21st, 2004 12:51 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Kristoffer O:
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.

<font size="2" face="sans-serif, arial, verdana">I think that wish lists such as these should somehow provide some form of constructive help for you. Thanks for replying.

Is there any chance of you commenting on the way that the wishes are prioritized? Do you feel this is meaningful? Is it helpful to you? Am I and are we sort of correct in judging which things will take more work than other things?
I ask not primarily because I am greedy to get the changes done which I wish (that too of course!), but primarily because I would like to make as meaningful and as helpful a list as possible.
Thanks much!

Cainehill July 26th, 2004 06:27 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
I'd really like to see the recruitment queue bugs fixed. Where, if you recruit units whose production runs over into the next turn, that next turn the available resources display is totally incorrect.

For instance - recruiting a Niefel Jarl which costs 60 resources when you only have 56. The next turn, Resources is displayed as -4. This makes it rather difficult to tell what you can recruit that next turn.

A proper battle report after storming a fort would be nice also, and as someone mentioned in another thread - reporting "X heavy infantry, Y militia, and Z longdead were killed" would be much more useful than "P normal units and Q undead were killed."


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