.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   MP game - "Pantheons" Started (http://forum.shrapnelgames.com/showthread.php?t=20331)

The_Tauren13 August 15th, 2004 01:01 PM

Re: Voting so far
 
perhaps we could get an IRC chatroom or something for easy inter-team communications.

and we still need a 3rd party to randomly allocate nations, so we can go ahead and pick and test them

alexti August 15th, 2004 01:06 PM

Re: Voting so far
 
It's hard to make it work through IRC chatroom unless all the players are in compatible timezones and on compatible schedules. I think that team-group-emailing is the easiest way to communicate.

The Panther August 15th, 2004 01:49 PM

Re: Voting so far
 
Without the two water nations and ermor, there are 14 nations. So we might as well randomly allocate the full 7 nations between each two teams. This gives each team an additional choice for choosing races. It will also help to try and get complementary races among team members on the two sides.

We should do this right away so we can practice with our selected race to try to get a decent pretender.

Aku August 15th, 2004 02:19 PM

Re: Voting so far
 
I agree with Panthers idea of dividing the remaining 14 nations between the two teams so there is an extra choice to play around with.

Pickles August 15th, 2004 03:20 PM

Re: Voting so far
 
Fine on all 14

Here are all 14 split randomly into 2 sets by me (!)

Abysia
Ctis
Machaka
Man
Mictlan
Pangaea
Ulm

Arco
Caelum
Jotunheim
Marignon
Pythium
Tien Chi
Vanheim

If someome from team B wants to pick a set we can start haggling or we can wait for a true 3rd party.

Both have a bunch of human races so Yvelina should be ok
once she reappears

Pickles

Sheap August 15th, 2004 03:49 PM

Re: Voting so far
 
hmm

I wrote a little program to do this:

http://benatar.snurgle.org:8080/~fluffy/rng.c

Here is the results:
Team A:
Ulm
T'ien Chi
Pangaea
Arcosnuffle
Machaka
Marignon
C'tis

Team B:
Caelum
Abysia
Vanheim
Mictlan
Pythium
Jotunheim
Man

Since I went to the trouble of making the program you better use my randoms! <g>

Lex August 15th, 2004 04:36 PM

Re: Voting so far
 
outch, our Team B has the cold scales of Caelum, Vanheim, Jotunheim Vs the heat scales of Abysia and Mictlan... we'll have to protect our dominions from each other!!!

any ideas?

August 15th, 2004 04:39 PM

Re: Voting so far
 
You *should* have to protect your dominion from each other. Otherwise you get a bunch of free points.

The Panther August 15th, 2004 04:45 PM

Re: Voting so far
 
Thanks, sheap!

You are definitely a geek. Spending weekend time writing a C program for fun to support people you don't even know in RL.

Just like me! Or more accurately, just like the rest of us. I have not written a C program in over 10 years, so it sure was fun disecting yours. I note that you can reuse it for other people with a different RANDMAX number since you put in all 17 races.


I propose we use Sheap's list (with Pickles team is A as mentioned previously), just to prevent arguments. There is no bias that way since Sheap is a neutral third party. http://forum.shrapnelgames.com/images/smilies/smirk.gif
Now, how was it we are supposed to select a nation from this darn list? Shouldn't I know since it was my idea??? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Pickles August 15th, 2004 06:04 PM

Re: Voting so far
 
Thanks Sheap
I was unsure if you were wading through the massed verbiage or not (& getting the usual massive impatience that characterise us newbsishes). Of course we would love to use you races

http://forum.shrapnelgames.com/images/smilies/happy.gif
Pickles


All times are GMT -4. The time now is 04:53 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.