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Re: Why no love for Caelum?
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Dusk Elders are sneaky, ethereal and can beat most PD by spamming Raise Skeletons/Raise Dead. Give them boots of flying and they too can be super raiders. Again, no gold and no upkeep. I don't think Caelum has any claim to uniqueness in this area. What's more, the ability to raid behind the "front line" is very nice, but it's no way to conquer and hold territory permanently. If your opponent has a solid army, you are going to have to beat it at some point or he will take all that territory back very quickly. Mark |
Re: Why no love for Caelum?
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and who leads the fiends of darkness and is stealthy ? there is no item to make a leader stealthy . mictlan + abysia don't have stealthy leaders who can fly . furthermore the mictlan scout has 0 ldrship the abysian slayer has 0 stealth too . of course abysia has flying armies with the demonbred . but they are not stealthy http://forum.shrapnelgames.com/images/smilies/happy.gif that is true of course for caelum too but they have stealthy flying scouts + stealthy preachers so this is a big advantage . the main difference between abysia + caelum : caelums mages are not capitol only . furthermore summoning fiends with blood earlygame is time consuming : only 1 per mage summonable . so your research suffers and you can only use your capitolonly mages for that as abysia . so abysia has to spend a demonbred per flying army + use blood for this caelum has only to spend a cheap mage who is not capitol only . so who can do this easier earlygame ? abysia can field midgame 2 or 3 scary devil flying armies but only 2 or 3 . caelum can midgame attack every low protected province with stormbinders mentioned combo . sure the 1 mage attack doesn't hold the territory . but that is not his purpose . as long as that forces your opponent to keep significant amounts of garrison/countertroops at home it is a big success already . furthermore you just need to tax every this way captured province to 200%. repeat that a few times and your enemy is economically broken http://forum.shrapnelgames.com/images/icons/icon10.gif prevents recruiting , taxing and bloodhunting . so only the gemincome is left http://forum.shrapnelgames.com/images/smilies/happy.gif and the knowlegde that caelum can do this forces caelums neighbors to madcastle + keep significant defense forces at home . the only other races which can do similiar things are the ones with spies so ulm + marignon + tien chi with the unrest command . the caelum way to do this is though better because as long as you build up your mageforce you can use them for research/forging . |
Re: Why no love for Caelum?
A single attacking seraph is vulnerable to magical counter attacks. seeking arrows, assinations spells, call of the winds etc.
of course not all the counters are trivial or accessible to all nations. Also player's shouldn't count on PD to hold their territories. |
Re: Why no love for Caelum?
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Re: Why no love for Caelum?
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call of the winds is 5 air gems needed so this is a "success" too i would say if you waste 1 turn magetime +5 airgems http://forum.shrapnelgames.com/images/smilies/happy.gif furthermore the call of the winds hawks can be easily countered i think by assigning the seraph 5 bodyguards http://forum.shrapnelgames.com/images/smilies/happy.gif. while caelums own pd is very bad they have at least always the chance to luckily kill a lowprotection sc ( mainly vq ) or kill luckily 1-2 mages in their initial defense attack so they aren't so bad all in all http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Why no love for Caelum?
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- Kel |
Re: Why no love for Caelum?
The true problem is that Caelum get province raider (as Vanheim and Man thuata, but they don't fly, but are stelthy) with only gold!
Even more Caelum and Vanheim have them non capitol only. Even more Caelum has his mages costing far low than everyone else (and pythium too has good mages for 150 gold, but they cannot compete with 175 gold Arch Seraph). Boron already told about Abysya, or Mictlan, even if you can give to a scout/assassin a Sceptre of Leadership or such (well I once tried with a marignonite spy, to lead some Sidhe troops recruitable by the Glowing Hill site), and Flying Boots, you always require gem income, and proper mage to forge the item. Caelum doesn't need that. However the real problem IMO are: False Horror, to review Pricing of Mages, to raise. Make at least Arch Seraph capitol only. Seraphs are still good but if their price will go at least at 150 I believe they could be fine. Arch Seraph should be 270 or 300, considering too their paths are from the best ones (Air at least, and water 2 means quickness and clams and boots of quickness). Ps: Quantum, Ryleh PD could kill even an SC with some luck, I got in a game some Banelords killed by Ryleh PD because they get paralized, but the Illith need some luck to paralize the Banelords. Even if the Banelord wins, but get paralized for some turns, he risks afflictions. |
Re: Why no love for Caelum?
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BF Ulm Ermor (Dusk ELders & raise skeletons) The Caelum player also has to worry about defending his own territory if he wants to be able to afford to maintain all these Seraphs. More to the point he needs a strategy that's a bit more complex than relying on a single tactic for defeating PD. It's not that I don't think it sounds strong; it's just that it isn't the whole story, and anyway doesn't seem to me to be grounded in much real MP experience. |
Re: Why no love for Caelum?
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Re: Why no love for Caelum?
Quoting Mark the merciful
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"Ermor (Dusk Elders & raise skeletons)" Ctis empoisoners D1 Any flying or stealthy wizard who can spam stuff. Or someone with spammer items - infernal protection maybe or bottle of water not sure how strong these are in practice. Given boots this is quite a choice Quote:
Money on PD is a dubious investment anyway IMO as it gets knocked over too easily - just in routine battles. I might have already mentioned that I am reluctant to spend on anything other than field forces though. Still I lack much MP experience particularly against good military players in even fights. People who make you think rather than just choosing power strat #3 or whatever. Pickles |
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