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Re: Dammit
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IMO, Paradox is very good at conceptualizing / designing games, but not very good at implementing them. Their biggest shortcoming is a marked lack of usability testing, which would quickly reveal the numerous UI flaws in their games. They also desperately need someone with experience in AI (preferably neural-net AI). Of course, people with experience in AI are in severely short supply in the entire gaming industry. It's just that the games that most need good AI (ie: strategy games) are often the ones with the worst AIs. Probably has something to do with the genre's popularity and typical budgets. Quote:
The Last RT grand strategy game I played (prior to EU/EU2/HoI/Vicky) was Star Wars Rebellion. A game that should have been TB. RT brought nothing good to the game. Especially since the morons who made the game didn't allow for orders while the game was paused. |
Re: Dammit
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SC's are exceptions in that you want them to fight on. The categorization of a SC is highly subjective. Is a Banelord an SC? Is a Banelord with a wraith sword an SC? Is your Wight mage with a wraith sword an SC? The Lamia queen with a wraith sword and an active astral shield might well work as a SC, but you would never want your pretender arch mage with the same equipment to fight on when the enemy army has beaten your troops. The rout rules allows an exeption to lone commanders. Therefore SC's and pretender monsters can conquer provinces by themselves, but if they follow and lead armies they are subject to the normal routing rules. There are other reasons as well. Do you want me to elaborate or is this OK for now? (I almost fell in the teacher trap and asked you to come up with two other reasons the rout works as it does http://forum.shrapnelgames.com/images/smilies/laugh.gif ) |
Re: Dammit
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That's goofy, that's non-intuitive. Not explaining it wasn't an attempt to take a shot at the devs by calling it goofy and non-intuitive; I just thought that the problems with the routing system were pretty obvious. It may work as a *game*, because you can learn the system and start to do non-obvious things (like don't support your badass commanders). That doesn't say that it couldn't be changed so that it made more sense. |
Re: Dammit
Cainehill gets today's Knight in Shiny Armor award { http://forum.shrapnelgames.com/image.../beerglass.gif } for his valiant efforts at rescuing the damsel from the perfidious assaults of the vile Saxon ruffian [img]/threads/images/Graemlins/icon19.gif[/img].
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Re: Dammit
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I kept playing the game, but I've got to tell you that I've rolled my eyes on more than a few occasions at having strange things happen in the routing system (oh look, my badass pretender just routed because the lion I brought into battle ran away). |
Re: Dammit
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BTW, I didn't think you were taking a shot at the devs (though I can see how you might think that I thought that). I simply thought that they weren't going to pay much attention to adjectives lacking any further explanation. In the context in which you consider the issue, yes it might appear "goofy". But the system is consistent, once one understands it. And I don't think anyone's ever claimed that Dom 2 is "intuitive". Far from it. If it was, this forum wouldn't be nearly so busy. |
Re: Dammit
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commander with troops should be done when you want the commander to rout after his troops are gone commander with no troops the SC you want to fight on until he is the Last guy standing and takes alot of damage and then isnt there commander with guards not so likely to rout when troops die off but will if guards die off and of course there is always the random variables in the rolls which make it a chance of happening anyway no matter how the battle is going. It all sounds like a pretty good spread. The only thing left open is some cases where you done get to choose which of the Categorys your commander is in. Such as Moloch with his imps (being discussed in another thread) |
Re: Dammit
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Re: Dammit
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but when you take troops with him he is no longer a sc but with the army he is extremely brutal . if you take with you just a few archers than it is your fault and simply stupid . you did just wrong scripting / troop chose : just take a few 50 morale troops with hold orders ( like vine ogres ) or if you want to really support him take with devils or something like this . this way routing is extremely unlikely . the only thing you lose is magic movement when you rely on cloud trapeze . so i don't see why you are all complaining at all because the solutions are so simple : SC + cloud trapeze against weaker armies give the sc an army against stronger enemies but lose cloud trapeze . you can still teleport though or fairy trod or stygian path for magic movement . if you chose the RIGHT troops the army is no curse but a real bless . an almost perfect routing blocker is the siege golem . immune to all kinds of magic , high protection + hp + siege ability . scripted to hold + attack closest even 1 siege golem is haaaaaaaaarrrrrrrrrrrrrrdddddddddddd to kill . with the 2 turns of waiting your scs are already in meelee or buffed . so the siege golem isn't attacked severe most probably at all . early game : vine ogres as routing preventers , late game 1-2 lone siege golem(s) . |
Re: Dammit
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