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Re: Are devils worth 7 blood each?
Actually my suggestion doesnt work sicne you'd just alchemize the nature gems from your astral/fire production. Doh!
Well I dont know. For sure forcing Mages to use them would be a huge step in the right direction. |
Re: Are devils worth 7 blood each?
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I have lost games becuase I spent those gems on things OTHER than clamming though. So I know that happens http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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On 50% magic site frequency ,the most common setting in mp games i guess in average a fully searched province nets you about 3-5 gems , you get gold and you find perhaps even very special sites like special mages / boni for summoning . And not to forget you can perhaps bloodhunt the new province . Those investment strategies are good but only if you are in a relative good position like 3rd or 4th . If your enemy has 10 provinces more which are searched this is like if he has +30-50 clams , perhaps more if you include blood etc. in the calculation . But clamhoarding is of course very powerful . A problem is that those nations who can sitesearch bad and are bad hoarders of one of the good hoard items like marignon/man etc. are disadvantaged after earlygame . If you see clamhoarding from another side it is perhaps more a bless then a curse because it is a possibility to do inner growth . In master of orion 2 the bigger nation had normally always an advantage because 20% more planets meant 20% more supplies/income/researchpower . In civilization it is better handled because of the corruption mechanism and the map is rather small . |
Re: Are devils worth 7 blood each?
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And the fact is, that the game as it stands is not broken, so I'm pretty happy with the current state of affairs, myself. http://forum.shrapnelgames.com/images/smilies/happy.gif I like some of the changes that you list, namely that clams could only be used by mages (as Cohen had earlier suggested), and soul contracts could only be used by Blood Mages. However, undoing the unconstrained growth of clams and other items will unbalance the game, as it stands. For example, Tien Chi S&A (one of my favorite themes, but already weak to begin with) is truly hosed. So, I would guess are Atlantis and R'lyeh. |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
I think I agree with everyone here!
Late game your gem income can be far higher if you spam gem items than if not but you have to survive. Diplomacy can sometimes replace armies for this MP. These strategies give exponential growth while any other growth in the game is not exponential. In general late game admin means I am not interested in playing game with more than about 10 provinces each or 120 ish in total. PLus I prefer the early wars & using the whole of the tech tree. So while I do think the game is a bit flawed in way I think it is soluble without any code changes by choosing maps that suit me. Admittedly if I liked teching all the way before I attacked anyone I might have issues. So to slightly drag this in another direction has anyone considered ULM spamming. I played one MP game and was able to get a Forge of the Ancients. This with a smith (or hammer) reduces the cost of a fever fetish to one fire & one nature gem & allows any mage to make them. It reduces clams to 3S if you can get a water (1) mage. This is a 2 turn payback or worst case - alchemising fire into nature - 5 turn. Now that is insane growth - too much to be bothered with for me after only 30 ish but it does not take long for that to be a ludicrous number of fetishes or clams. The fire gems can be alchemised to pay for scouts to carry them. Around turn 30 when the forge is likely to be researched Ulm will have at least 30 smiths so even one turns use of the forge would allow 30 fetishes - adding 90 earth gems to the cost makes them 5 gems each. Or if you get 2 turns use 3.5 gems each. I think the forge saved me its cost almost every turn I had it up, it is grotesque but especially for spamming. I also got contracts for 20 slaves (from an empowered smith) which makes the ROI very good, (& I did lose at least one to a horror attack). You can make this 10 for one smith if you use the unique hammer but it may need a second empowering. Anyway there you have a truly horrible exponential micro hell of forging Hmm lost the plot now dum dum Pickles |
Re: Are devils worth 7 blood each?
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The boys at IW have more or less said the same thing re: clams. If you're aggressively expanding and building units, you'll be overrunning the map long before a massive clam-bake will matter. Clam-hoarding only matters if you have a laid-back play style. IMO (which I have said before, as have others), the whole issue of clams is way overblown. Also IMO, those who appear to have the most trouble coping with other's usage of clams have fundamental play style issues and they'll get crushed by opponents regardless, even if clams didn't exist at all. The clams are just adding insult to injury. http://forum.shrapnelgames.com/images/smilies/eek.gif |
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