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Re: OT: Narf has gone looney and wants to GM.(Edit
Let's see... that gives us, to start, two dedicated spellcasters, a bard, and an unassigned (probably a rouge). Will probably work; both bard and rouge are half-fighters, as long as both remember to wear leather or some other light armor.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Note that never once did I say that a rogue could be a direct comparison to a fighter in combat... that would defeat the purpose of the Fighter class. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Narf: Actually, the prestidigitation description says that it can be used to flavor things - as scent is 90% of flavor, they DO smell like meat.
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Fighter: Scale Mail (50), Tower Shield (30) (total 80) Rouge: Chain Shirt (100) Give the rouge 18 Dex, the rouge has 10 (base) + 4 (dex) + 4 (armor) = 18. Give the fighter 14 dex (or more, but the armor limits the dex bonus to that), and then the fighter has 10 (base) + 2 (dex) + 4 (tower shield) + 4 (armor) = 20. Fighter still has the advantage in AC, it's just been reduced from an advantage of 5 to an advantage of 2. However, you did say they could "easily" have as high of an AC, which isn't really the case, at least starting out. Sufficently later on, the rouge's AC can continue to climb for as long as the rouge can find some way to increase dexterity, while the fighter is left with trying to find, make, or enchant better armor. Which has the more difficult task ultimately depends on the campaign. Quote:
Likewise, note that I never once said the rouge was a pansy in combat - just (and I'm quoting here) "In combat, a rouge's options are more limitied than those of a spellcaster (no spells to choose from), and they are less effective than a fighter of equivalent level", yet you jumped on me as though I had said the rouge was worthless in combat. |
Re: OT: Narf has gone looney and wants to GM.(Edit
I don't see any point in continuing any sort of argument with you Jack, as you will never let anything die...
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Whatever. So back to your regularly scheduled D&D planning...
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Either way, it's a successfull trap. After all, you had to think and consider your options. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
In response to Jack-of-all-trades (you are a bard after all) post so far below: I am playing as a Wizard, since Sorcerer was only my first idea before race's choice (Tieflings aren't exactly the best Sorcerers around). I may switch to Wizard/Rogue later on, or perhaps not; that will mostly depend on the need for some extra muscle or not I guess.
Narf, my Tiefling should be more or less a normal character, with no hidden genes to speak of (assuming that part of your post was directed towards me that is). They can have some odd characteristics (many related to appearance, a few to game mechanisms) at character creation, but this would require the use of a table outside your sources, and isn't that primordial, so. *Goes back to trying to install that OpenRPG, and its Pythium minion* Am I the only one for who it won't run, and won't show up an error message? Pythium is installed, with the 2.32 Version and the 2.4 update, as explained in the download page. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Did you install both Python and wxPython?
Maybe the fact that you are installing Dominions empires is the problem? http://forum.shrapnelgames.com/images/smilies/wink.gif |
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