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-   -   Evidence That Your An Idiot Emperor If: (http://forum.shrapnelgames.com/showthread.php?t=21635)

Atrocities December 14th, 2004 06:13 AM

Re: Evidence That Your A Bad Leader
 
181. You simotaniously construct 10 colony ships only to discover you failed to include an engine in the design.

Mayday December 14th, 2004 08:26 AM

Re: Evidence That Your A Bad Leader
 
182. You automate your factories that produce automated death machines.

brianeyci December 14th, 2004 04:39 PM

Re: Evidence That Your A Bad Leader
 
183. You make satellites with DUCI and fortify a warp point, expecting them to hit (they have 1 range).
184. You don't keep track of your minerals, so one ship manages to destroy your homeworld because you don't have enough minerals left to build a weapons platform.
185. You get ancient race trait, find the enemy homeworld, realize that the warp point is within six range, move your attack ship to the other side of the warp point, then cackle with glee since you believe you will ambush their homeworld through a warp point before they have a chance to build weapons platforms. Too bad you forgot to turn off "ships stop when entering new systems and encountering enemy ships" option.

(all the above happened in one game and resulted in me losing in 11 turns lol).

Suicide Junkie December 14th, 2004 07:05 PM

Re: Evidence That Your A Bad Leader
 
Quote:

NullAshton said:
177. If you try to build a station in a black hole sector(is this even possible)

Not too hard with retroseries building:

Master Computer III: 4000 minerals
5000 hitpoints of crystalline armor: 2380 minerals
Repair bays to fix it all: 1500 minerals
Getting the enemy to attack a black hole base: priceless

-----

Note: organic armor works well too, with the advantage of regenerating after battle to full strength.
The other armors are either too weak (hp/kt) or too small (not enough space for extra repair bays)

C&C plus hole survival equipment := 1800 kt.
Leaves you 700 kt for weapons/shields/armor that you can use in battle on a starbase.

Starhawk December 14th, 2004 07:34 PM

Re: Evidence That Your A Bad Leader
 
186.Your dreaded "shock troops" are really just Star Wars Imperial Stormtroopers in blue instead of white. (think about how good stormtroopers are and you'll get it http://forum.shrapnelgames.com/images/smilies/happy.gif)

187. You build 1 super monitor and a bunch of transports and let your empire be destroyed planet by planet so you can reinact Battlestar Galactica.

188. You have to take conrol of the AI because they are doing better then you all the time.

189. You beleive saying "May the Force Be With you" before every battle will allow your dramatically outnumbered and outclassed fleet to win.

190. The AI constantly sends you Messages saying "Please buddy stop fighting me my crews are getting tired killing so many of you."

191. The AI that keeps kicking your royal *** is a Decapoidian shipset http://forum.shrapnelgames.com/image...ies/tongue.gif

Atrocities December 14th, 2004 08:28 PM

Re: Evidence That Your A Bad Leader
 
192. If the AI that is kicking your *** is set to NO BONUS, and is a negative -50% to all characteristics with no advanced trait and the Neutral Culture.

Mayday December 15th, 2004 11:26 AM

Re: Evidence That Your A Bad Leader
 
193. You miss those very important reports about a star exploding because it got lost amongst the numerous Lack of Resources reports, only to miss the further reports of the explosion later on because of the same Lack of Resources reports, and only make the discovery later on when the colony ship with no supplies left you sent to colonise a planet there, finally makes it to where the planet used to be and informs you that there's nothing there to colonise.

194. Your weak, pathetic enemy waits until your entire mighty warfleet falls into total disrepair from lack of maintenance and is written off, before launching a single successful attack which causes every planet in your empire to rebel.

Starhawk December 15th, 2004 01:50 PM

Re: Evidence That Your A Bad Leader
 
195. Your home star goes nova 2 years after the game starts and your outlying colonies fall within a year when the Cue Cappa and Phong begin invading your space, your shattered navy is destroyed in two battles and you don't even have enough colony ships or transport ships to get the millions of citizens of the dying worlds.

Within a year it's all over yoru population is dead your worlds are dust and the AI is laughing it's way to the bank hehe http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie December 15th, 2004 03:56 PM

Re: Evidence That Your A Bad Leader
 
Naturally occuring novas take 3 years to go off.
You would need to have a max-tech start and an enemy sunbuster.

Starhawk December 15th, 2004 04:16 PM

Re: Evidence That Your A Bad Leader
 
Well I suppose it was three then, either way it was a crappy end for my game http://forum.shrapnelgames.com/images/smilies/happy.gif


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