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-   -   3D modelling - HELP! (http://forum.shrapnelgames.com/showthread.php?t=22296)

TurinTurambar January 24th, 2005 10:10 PM

Re: 3D modelling
 
Thanks TC. I'm tired and hungry right now so this isn't the time I guess. I'll try manually removing all the L3 crap and reinstalling after that. I tried just running the install again and it does the same thing.

Ugh. Computers. http://forum.shrapnelgames.com/images/smilies/Sick.gif

Turin[img]/threads/images/Graemlins/icon42.gif[/img]

ToxicSlurpee January 26th, 2005 03:10 AM

Re: 3D modelling
 
Quote:

TerranC said:
Quote:


I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.

Emition Low Preset = Emition tab at 0%
Emition High Preset = Emition tab at 400%

Now THAT is quite amusing. When it comes to Emmition, I don't use the presets at all. Funny how that worked out.

TurinTurambar January 26th, 2005 01:57 PM

Re: 3D modelling
 
1 Attachment(s)
OK. So the error occurs when I click an arrow in the bottom of the texture window and open a file browser. (Attached screenshot). If I click to set an external texture to that button, that's the error I get.

Now. The problem is, once you set that button to that texture it can never be changed, that's a function of the program that TodZ mentions even in his tutorial. And now that the texture is in there, anytime you try to edit any pallet, it sees that error in loading to PicLib and the whole thing crashes. The whole program is now completely defunct. The only solution is to manually remove all of DoGA (data/mecha backed up of course) and reinstall the whole thing.

That TOTALLY blows. Has anyone else had this problem? I have all my external textures in a folder on the Desktop... is that wrong? / should they be "installed" somehow? Where do you guys save your textures?

I know it's not a size problem, cuz I have several at the recommended 512x512 and those don't work either. I also know it's not a filetype problem; they're all jpeg's.

I'm at a loss and haven't worked on a model in a week and that's really buggin me...


I'll reinstall it tonight and try to get that funky error again. I've tried emailing TodZ, but he hasn't responded.

http://forum.shrapnelgames.com/images/smilies/mad.gifTurin

<edit: found the error screenshot>

zircher February 18th, 2005 05:52 PM

Re: 3D modelling
 
What's your current status on that PAME bug? I think I replied off list several weeks ago. One possiblity that has come to mind is that a progressive JPG image might freak out the image library code if it didn't know how to parse it. Also, I think you can just edit an INI file to remove files from your texture scratch pad without having to re-install L3.
--
TAZ

Specifically, you can edit dogal3.ini with any text editor and change/delete the UserTexture entries. That might save you some grief.


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