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-   -   MP Game: Age of Men - Completed - Arco wins! (http://forum.shrapnelgames.com/showthread.php?t=22336)

YellowCactus February 17th, 2005 12:21 PM

Re: Game Analysis
 
Oh well.
Looks like those 240 units finally broke throu this turn.

And no Ironhawk, there's nothing that can save the Mictlaners this game....besides an eternal stle by Pan. And that's worse than death!
-Yc

Ironhawk February 17th, 2005 03:43 PM

Re: Game Analysis
 
Ok, wazooking. Do you want me to switch it right now? Or will you be able to turn today (friday)?

Ironhawk February 17th, 2005 03:45 PM

Re: Game Analysis
 
The people of Arco are saddened to hear of the loss of our (more or less) peaceful blood-lovers to the east. It seems the forces of the nature-lovers have finally overwhelmed them.

Wazooking February 17th, 2005 09:50 PM

Re: Game Analysis
 
Yes, please switch it. Thank you.

Ironhawk February 17th, 2005 11:28 PM

Re: Game Analysis
 
I see that you just turned Wazooking. I'll switch it to untimed QH after Cohen turns. Let me know when you get back on tuesday.

Wazooking February 22nd, 2005 07:20 PM

Re: Game Analysis
 
I am back in town now. Thanks.

Ironhawk February 23rd, 2005 01:02 AM

Re: Game Analysis
 
Welcome back Wazooking. We are now back on 24 hour QH.

Ironhawk February 25th, 2005 02:46 AM

Rules Violation
 
First of all I want to congratulate Cohen on the innovative defense of his capital, Marignon. His use of fire-resistant units reduced my offensive power significantly. Unfortunately, I believe it was an excess of battle mages beyond the house rule limit which really turned this very close battle in his favor. His defending force of ~230 units should have made only 9 mages available for his use to defend the fort. But, none of his 21 mages retreated, instead choosing to cast both Holy Pyres and SoCs in abundance.

This kind of situation is exactly why I made the decision that we needed to enforce the house rules even during sieges. My original example of arco mages defaulting to casting Mind Burn (which i have quoted below) was put to shame when I saw all my troops being immolated by Holy Pyres and Fire Clouds.

So, can everyone please take a moment and check all your mages to make sure they are set to Retreat unless they have enough troops? Particularly you, Cohen: I don't expect to be facing more than a handful of mages when I re-storm.

Additionally, while most of my losses in this battle were exceptionally annoying - but replaceable - the loss of Pathos, my hero was not. It's my feeling that his loss was a direct result of the rules violation and I feel entitled to some kind of compensation.


Quote:

Ironhawk said:
I've put some thought into the "Researching Mages" house rule problem and I think msew's option is the only way to go. Cohen's suggestion is really nice cause you dont have to go through and set all your mages to Retreat, which is kind of tiresome. But the truth is that you cannot be 100% sure that unscripted mages will not cast important spells.

For example, if someone tried to attack a research center of my Arco Mystics they might be up against 10-15 of them. And I feel very sure that the first spell the AI would pick would be Mind Burn or something like that. 10-15 of those a turn would be a significant force on the battlefield. Not to mention my priestesses all casting Protection on my troops and continual SoCs.

So, unless someone can come up with a third option then we just have to set all mages to retreat. I suggest that you bind Retreat as a scripted order and just assign it to every new mage you recruit as they arrive.

As msew pointed out this decision has serious consequences. Even more than a normal game, you DO NOT want your research centers being stormed. :} Fill them up with skellies or vine men or something. Also, to address the point of fleeing from Forts: I believe that the fort type does not affect whether or not you can flee. So if you have a fort and Retreat from a Storm attempt you can still escape so long as there is a province to flee to.


Cohen February 25th, 2005 03:16 AM

Re: Rules Violation
 
Sorry I misunderstood, I read somewhere in capitol province mages can all defend the castle.

msew February 25th, 2005 03:36 AM

Re: Rules Violation
 
Well cohen's empire seems to be dead. Or will be dead.

So maybe he gives arco all of his gems and magic items? Well actually, how much stuff do you have left?


I always found it odd that when you kill a nation that you did not get their stores of loot.


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