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Re: Random Picks and Modding...
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Would you perhaps give me what you think each path of magic should cost? Quote:
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Oh, and there's the Bard, but I don't think anyone counts them. Quote:
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Perhaps, but this almost sounds like chicken-and-egg. Perhaps they are so important because the gems needed to power their spells are so easily found (comparatively speaking). Anyway, I will take your comments under advisement. |
Re: Random Picks and Modding...
Death Poison: 35 damage IIRC. Animal is a negative feature.
As for morale value... it's sort of an s-curve with the steepest part around 9, with asymptotes at maybe 5 and 16. I can't think of an s-curve equation offhand. At any rate, morale 14 is perhaps twice as valuable as morale 10... and above that it doesn't matter much. From my observations. |
Re: Random Picks and Modding...
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(regarding Celestial Master) Quote:
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Re: Random Picks and Modding...
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Would it be better if catching a stealthy unit created an Assassination-type encounter? Quote:
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If you say so. I've seen quite a few 'assassin builds' around that are quite effective at any point. |
Re: Random Picks and Modding...
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Which is why they're so low. *sigh* It seems apparentto me that people seem to think that the under-costed mages are the 'right' ones, and everything else is horribly overcosted. |
Re: Random Picks and Modding...
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How about: (((x/10)-1)^(1/3))+1 <font class="small">Code:</font><hr /><pre> Morale Cost 6 0.26 7 0.33 8 0.42 9 0.54 10 1.00 11 1.46 12 1.58 13 1.67 14 1.74 15 1.79 16 1.84 17 1.89 18 1.93 </pre><hr /> |
Re: Random Picks and Modding...
Scott,
I think you are on the correct path with your costing. The power of Caelum and C'tis almost 100% come from their mages and this is refelect in your increase of their cost. Your changes will clearly change the flavour of the game. Many people really like the current optimization points ( Caelum, magic dominating, etc ) but it would also be interesting to see how your mod plays out. WRT Spies they really should cost more. A spy is worth far more than a scout. I also think that making the cost reduction of a capital only commander a function of the number of capital only commanders a great idea. Actually it should probably be some kind of percentage formula. But I'm sure you will work it out. |
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Re: Random Picks and Modding...
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Re: Random Picks and Modding...
Or maybe dump the equation and pull something like this:
<font class="small">Code:</font><hr /><pre> Morale Cost 0 0.00 1 0.05 2 0.20 3 0.32 4 0.41 5 0.47 6 0.50 7 0.70 8 0.85 9 0.95 10 1.00 11 1.10 12 1.30 13 1.60 14 2.00 15 2.12 16 2.23 17 2.33 18 2.43 19 2.51 20 2.60 21 2.67 22 2.74 23 2.79 24 2.85 25 2.89 26 2.93 27 2.96 28 2.98 29 2.99 30 3.00 </pre><hr /> Quote:
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