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-   -   Slugfest 3 Finished - Turms wins (playing Arco) (http://forum.shrapnelgames.com/showthread.php?t=23180)

Oversway April 22nd, 2005 11:18 AM

Re: Slugfest 3 (closed)
 
We are not using the 2.16 patch. I was waiting awhile to see if there was any problems before upgrading.

I think everyone has two neighbors and then more slightly indirect neighbors via the spoke provinces. It sounds like some people got some not-so-great starting positions (surrounded by waste, etc.), although mine seems decent.

Pasha - This Slime Lips will never learn. I might just go and park 10 scouts there, what are you gonna do about it?

The Panther April 23rd, 2005 08:20 PM

Re: Slugfest 3 (closed)
 
1 Attachment(s)
Actually, I have 3 neighbors in my wastelands. But all is not lost. Take a look at the attached battle report and you will see!

Side note - Pythium and I crashed on a neutral. His army was well over half mercenaries. This battle was yet another prime example of why I almost never buy mercs anymore. They are hardly ever worth the cost, for they run much too easily and are then simply dead dead dead. Plus, you don't ever get a refund from chicken mercenaries!

Anyway, this is not a balanced map in the slightest, but who cares? it is a good layout for a slugfest.

PashaDawg April 24th, 2005 12:29 AM

Re: Slugfest 3 (closed)
 
Eeek, Panther! Looks like you spanked those communing Pythium weenies. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif Just stay away from the Machakan jungle. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif The Great Spider Lord doesn't quite yet need a taste of what you're doling out. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif

Oversway April 25th, 2005 12:11 PM

Re: Slugfest 3 (closed)
 

I find mercs can be decent fodder to protect your other troops. They route less than say militia http://forum.shrapnelgames.com/images/smilies/happy.gif

En Forcer April 28th, 2005 12:54 PM

Re: Slugfest 3 (closed)
 
Well, geez, Panther, you weren't supposed to actually be there when my troops showed up... Those mercs woulda' done just fine against a couple of blood druids and blood vines.

http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg April 28th, 2005 11:43 PM

Re: Slugfest 3 (closed)
 
That frickin' Panther always gettin' in the frickin' way!

En Forcer April 29th, 2005 12:09 PM

Re: Slugfest 3 (closed)
 
Touch nice the kitty....

http://forum.shrapnelgames.com/images/smilies/happy.gif

Oversway May 6th, 2005 12:50 PM

Re: Slugfest 3 (closed)
 

Looks like the action is heating up! My informants caught sight of a few interesting battles last turn http://forum.shrapnelgames.com/images/smilies/happy.gif

En Forcer May 6th, 2005 01:11 PM

Re: Slugfest 3 (closed)
 
I just got STOMPED by some indies... this sucks...

Turms May 6th, 2005 06:06 PM

Re: Slugfest 3 (closed)
 
Very nice fight last turn. I got to watch it too.

I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

Turms - Arcoscephale


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