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 Re: Slugfest 3 (closed) 
		
		
		We are not using the 2.16 patch.  I was waiting awhile to see if there was any problems before upgrading. 
	I think everyone has two neighbors and then more slightly indirect neighbors via the spoke provinces. It sounds like some people got some not-so-great starting positions (surrounded by waste, etc.), although mine seems decent. Pasha - This Slime Lips will never learn. I might just go and park 10 scouts there, what are you gonna do about it?  | 
		
 Re: Slugfest 3 (closed) 
		
		
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		Actually, I have 3 neighbors in my wastelands. But all is not lost. Take a look at the attached battle report and you will see!  
	Side note - Pythium and I crashed on a neutral. His army was well over half mercenaries. This battle was yet another prime example of why I almost never buy mercs anymore. They are hardly ever worth the cost, for they run much too easily and are then simply dead dead dead. Plus, you don't ever get a refund from chicken mercenaries! Anyway, this is not a balanced map in the slightest, but who cares? it is a good layout for a slugfest.  | 
		
 Re: Slugfest 3 (closed) 
		
		
		Eeek, Panther!  Looks like you spanked those communing Pythium weenies. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif Just stay away from the Machakan jungle. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif  The Great Spider Lord doesn't quite yet need a taste of what you're doling out. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif 
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 Re: Slugfest 3 (closed) 
		
		
		I find mercs can be decent fodder to protect your other troops. They route less than say militia http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: Slugfest 3 (closed) 
		
		
		Well, geez, Panther, you weren't supposed to actually be there when my troops showed up...  Those mercs woulda' done just fine against a couple of blood druids and blood vines. 
	http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: Slugfest 3 (closed) 
		
		
		That frickin' Panther always gettin' in the frickin' way! 
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 Re: Slugfest 3 (closed) 
		
		
		
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 Re: Slugfest 3 (closed) 
		
		
		Looks like the action is heating up! My informants caught sight of a few interesting battles last turn http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: Slugfest 3 (closed) 
		
		
		I just got STOMPED by some indies... this sucks... 
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 Re: Slugfest 3 (closed) 
		
		
		Very nice fight last turn. I got to watch it too. 
	I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too... Turms - Arcoscephale  | 
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