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Re: Unit Cost Equation
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Here is the corrected version.
Cost = (2.7 * MagicRes) + (.6 * TacMove) + (.7 * RegLdr) + (29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) + (30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) + (31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) + (2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str) Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2) Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9) HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2) Here are the mismatch lists. The lists changed a little, so I also include the ones that dropped off. <font class="small">Code:</font><hr /><pre>Mage Real_Price Formula Starspawn 150 294 Sorceress 110 200 Centaur Hierophant 80 166 Asmeg Jarl 160 241 Troll King 150 229 Master 5 Elem 190 269 Witch Doctor 80 144 Sidhe Champion 140 203 Amber Clan Mage 160 220 Circle Master 100 160 Garnet Priestess 100 153 Theurg 150 210 *Sidhe Lord 280 274 Grand Master 270 317 Warrior Mage 200 142 Pan 350 290 Hydromancer 180 117 Starspawn 280 216 Navigator 180 102 High Priest of Sun 390 306 Lizard King 280 179 Capricorn 350 247 Anathemant Dragon 360 232 Alchemist 300 122 *Arch Theurg 380 339 Niefel Jarl 500 443 *Hangadrott 400 361 * These had database errors earlier.</pre><hr /> |
Re: Unit Cost Equation
Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list?
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Re: Unit Cost Equation
Endoperez, your hunch was right. The starspawns got switched somehow, so
the more expensive one matches well. Same problem with the sorceresses. http://forum.shrapnelgames.com/images/smilies/frown.gif Oh, well, maybe next weekend. |
Re: Unit Cost Equation
Wow, I hadn't thought of THAT! I just didn't know which one was which. Well, it's nice to be of help, even when I don't realize I'm helping... http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Unit Cost Equation
1 Attachment(s)
Sushi!
Sorry about the errors in the database (hope I didn't cost you more time than I saved). Great work! Quote:
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Anyway ATTACHMENT Attached is the updated costing spreadsheet. I'll make it cleaner whenever I know the equation is as complete as its going to get. . . |
Re: Unit Cost Equation
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Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost. Quote:
As for my own thoughts, most of these have small path levels. If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels. The Circle Master can be removed, as it is not an offender. He should cost about 160; in fact, at 100 he is the most under-costed mage in the game, on a percentage basis. The Master of the 5 Elements is the most obvious mage that I base my comments on. |
Re: Unit Cost Equation
Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs. According to IW, magic paths have progressively increasing costs, and you have a simpler 'cost-per-level' scale.
If you go by IW costing, 2 in a single path is worth almost twice that of 1 in 2 paths. About the only other concern I have is: where does the High Seraph fall? |
Re: Unit Cost Equation
The High Seraph comes out costing 210 with Sushi's equation. If you download the spreadsheet I posted you can check for yourself.
I agree, that ideally his equation would price the lvl 2 paths seperately from lvl 3 paths. |
Re: Unit Cost Equation
210? Nah, too low. As far as d/ling stuff goes, I'm not on my own computer right now, so it's not possible.
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Re: Unit Cost Equation
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