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-   -   Suggestions for Space Empires V (http://forum.shrapnelgames.com/showthread.php?t=23524)

spoon May 19th, 2005 06:22 PM

Re: Suggestions for Space Empires V
 
Quote:

Suicide Junkie said:
Unfortunately, everything I can think of for that just reeks of massive cheating holes.

That's just because you keep thinking up horrific ways for it to be implemented! Use your brain for good, not evil!

What if we called it the Leaky XP system. Then you'd love it! http://forum.shrapnelgames.com/image...ies/tongue.gif

Suicide Junkie May 19th, 2005 09:33 PM

Re: Suggestions for Space Empires V
 
"Leaky XP" would be good if it involved, say, ships and fleet experience leaking away over time.
Having to brush up your crew's skills after a year or two on a peaceful patrol would make sense.

Having bonuses spawn from something you did in a previous game (racial experience) has already been shot down as a bad idea in SE4.
I seriously doubt that anything SE5 is doing will change that.

narf poit chez BOOM May 19th, 2005 09:44 PM

Re: Suggestions for Space Empires V
 
If you could turn it on or off and the AI empires had equivelent XP and if you couldn't use the XP setting in multiplayer, it would work.

That's three things, though.

Aris_Sung May 20th, 2005 02:55 AM

Re: Suggestions for Space Empires V
 
Here's an idea: the ability to tow ships with ships that having tractor beams. huh, huh?

Emperor's Child May 23rd, 2005 05:41 PM

Re: Suggestions for Space Empires V
 
I hope we get around the problem of faster ships not being able to withdraw from combat from slower ships. I've always thought it rather unrealistic that fast ships just stop at the board edge and wait to be killed. Why can't those ships be allowed to "disengage" from the battle?

narf poit chez BOOM May 24th, 2005 12:21 AM

Re: Suggestions for Space Empires V
 
Have the battle area scale and follow the 'center of mass'.

Emperor's Child May 24th, 2005 10:05 AM

Re: Suggestions for Space Empires V
 
That would require lots more coding. I simply propose that if a ship reaches the edge of the battle area it should just drop out of combat and be listed as survived. In simultaneous games, this would likley translate into more of a running engagement between fleets where the first battle the escorts fight it out and the loosers auxiliary ships run, and then a series of fights as the winning fleet chases down the auxiliary ships if they can catch them.

Captain Kwok May 24th, 2005 01:52 PM

Re: Suggestions for Space Empires V
 
The combat area is not limited in SE:V. http://forum.shrapnelgames.com/image...ies/tongue.gif

Emperor's Child May 25th, 2005 09:04 AM

Re: Suggestions for Space Empires V
 
Aewsome! This will change the game play for the better IMHO.

Kana May 26th, 2005 10:40 PM

Re: Suggestions for Space Empires V
 
If the AI is externally scripted...I would think it would be a snap to have the ships name list work in a similar scripted fashion instead of just a list. This would allow it to be in a format so that it can point to a descripter prefix like 'HMS' or 'USS' and then possibly list name by ships class instead of alphabetical or random order...

Kana


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