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Re: OT: Morrowind?
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1) Some items that low level characters can get are especially valuable to higher level players. These are generally low QL items that buff specific stats or skills, e.g. Concrete Pillows which buff stamina and strength, Old English Trading Co. Pistols that buff intelligence etc. The stat buffs are very helpful when you need to meet the "to wield" requirements of higher-than-your-level equipment. This is one way how those super level 50 agents can run around with quality level 100+ sniper rifles and do uber damage. This is especially relevant to low level characters because they can mission for low QL versions of these buffing items. Higher level characters can mission for them as well, but they can only mission for their higher QL equivalents. However, the buffing stats on the items never change with QL, only their damage and wielding requirements, and since no one wants these items for their damage dealing abilities anyway, only for the stat buffs, the best items are the lowest QL versions with the lowest wielding requirements. This is why low level characters can sell such items to high level characters for good amounts of money. 2) You should know by now how to buy and use your profession specific nanos, but you should also be aware that you can use general nanos that are open to all professions. The mostly useful ones are the expertise / proficiency line of nanos that boost specific skills. For example, my martial artist uses the Martial Arts Expertise nano, which is a general nano. This is also helpful when you need to buff your skills up high to meet the wielding requirements of bigger weapons. 3) Be aware of what professions can cast which buffs. If you walk around Borealis a bit, you should notice people asking for mochams or wrangles. Mocham's Gift is a Metaphysicist only buff that boosts all nano skills. This is immensely useful for engineers who want to cast a bot much higher level than themself. The various wrangles are trader only buffs that boost all weapon skills. This is, as above, useful to help players to meet the higher wielding requirements of bigger weapons. However, be aware that wrangles also drain the skills of the trader casting them, so it is sometimes customary to give the trader a tip for casting a wrangle on you. 4) I chose to stay neutral for the ability to go everywhere and explore, but be aware that you're giving up a lot for this. Omnis and clanners have xp bonuses of about 10%, which really adds up. Omnis also generally have better equipment and they get more money when they sell loot to Omni NPC stores. And of course, neutrals don't get the token boards that Omnis and Clanners get. When upgraded, the token boards can give very significant bonuses. One advantage of being neutral though is that you get to listen to all chat channels while the OTs and Clans only get their sided ones. This is especially useful when you want to buy / sell a lot with other players as you get much more market information from the various shopping channels on who wants what and what items go for what prices. BTW, what is the name of your character anyway? I assume you are now RK2 as well? |
Re: OT: Morrowind?
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Re: OT: Morrowind?
Morrowind: Does anyone know of a mod that adds an adamantium helmet to the set? (I can't remember if there's a shield in the official mod; but if not, that would be nice too.)
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Re: OT: Morrowind?
In that redoran quest to get back the founder's helmet, what does it take to get the guy to attack you?
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Re: OT: Morrowind?
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Re: OT: Morrowind?
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i dont remember where you learn of the quest, but i know the helmet is in a ruin on one of the north west islands. its an above average helm, has nice magic properties. very cool, even without a high rank in medium armor. |
Re: OT: Morrowind?
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Re: OT: Morrowind?
Few questions for those AO players out there who care to answer.
1) How does one go about crafting items. If I have say a Basic Right Hand Implant, and a Matter Creation Nano-Cluster, how do I go about sticking the two together to make an implant I can use? 2) Does your skill in things like Assault Rifle or Burst affect how well you use the weapons or how often/well you use the special attack? 3) Where the devil are the Whoompas in Borealis? 4) Where exactly is the Perks menu? Manual says click the Perks button in the left hand menu, but I have no such button on any menu. Was it moved? Also, what are good perks to take? 5) How does one increase their title level? That's about it, really. And if any of you want a level 13 Adventurer pestering you, feel free to tell Saraea. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OT: Morrowind?
...Now I'm thinking about playing AO...
Evil people! EEEEEVIIIIILLLLLL!!!! |
Re: OT: Morrowind?
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Edit: I hope you only mentioned "assault rifle" as an example. As an adventurer you shouldn't be using assault rifles. You should be using either dual-wielded 1 hand edged weapons, or dual-wielded pistols. Yeah, this is something particular to AO as many professions are more or less locked to a particular weapon type in order to be at their max, intended effectiveness. Only professions that don't rely on weapons for their damage are free to wield anything they want, mainly picking what they think looks good on their avatar, e.g. pet professions like engineer, bureaucrat and metaphysicist; and nano-damage based professions like doctor and nanotechnician. Quote:
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Title Level 1: Level 1-14 Title Level 2: Level 15-50 Title Level 3: Level 51-99 Title Level 4: Level 100-149 And so forth. Quote:
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