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-   -   Invisible Swarm III: over (http://forum.shrapnelgames.com/showthread.php?t=23735)

CUnknown May 6th, 2005 10:04 PM

Re: Invisible Swarm III: open
 
It's not anywhere near as expensive as it should be, Quantum. the Dracolich is way overpowered.

In the battle I faught with Jurri, if it was a VQ, there would have been no problem and I wouldn't have taken many losses. But the Dracolich has 300+ hp, so it was able to stand up to my flambeau-wielding bane lords, and with some help of a conveniently placed castle, it eventually won the battle.

Of course even if it had lost, it'd be there again the next turn. Same with the VQ, sure, but the VQ is just so much easier to beat, seeing as it doesn't even have 100 hps, right? That's a one-shot kill with a flambeau, problem solved.

quantum_mechani May 6th, 2005 10:44 PM

Re: Invisible Swarm III: open
 
Quote:

CUnknown said:
It's not anywhere near as expensive as it should be, Quantum. the Dracolich is way overpowered.

In the battle I faught with Jurri, if it was a VQ, there would have been no problem and I wouldn't have taken many losses. But the Dracolich has 300+ hp, so it was able to stand up to my flambeau-wielding bane lords, and with some help of a conveniently placed castle, it eventually won the battle.

Of course even if it had lost, it'd be there again the next turn. Same with the VQ, sure, but the VQ is just so much easier to beat, seeing as it doesn't even have 100 hps, right? That's a one-shot kill with a flambeau, problem solved.

It is much like Miasma C'tis, they are powerful, but dominion is everything. If you have strong dominion, they are suddenly quite vulnerable on the offensive. And while conquering them is a pain, if you can contain the dominion, the horrible scales they need means they can be worn down.

If you are truly convinced of thier power, we could try a duel sometime where you take the dracolich.

CUnknown May 6th, 2005 11:30 PM

Re: Invisible Swarm III: open
 
I was just pointing out that they are overpowered, Quantum. You can't seriously argue that a VQ is on the same level of power, even as powerful as they are. The HP thing sort of pushes it over the edge.

Oh, and your scales aren't that bad at all, really, even with a high dominion.

RonD May 6th, 2005 11:33 PM

Re: Invisible Swarm III: open
 
Hmm - I can't play my turn. I get the "select nation" screen; I select Pythium; I enter my password; the client downloads a little bit (probably enough for a turn 0 .trn file), but nothing happens - just black in the dom2 window. No new folder under dom2.

I tried a different password, and I do get "wrong password" then, so its not just that I forgot my password already http://forum.shrapnelgames.com/images/smilies/happy.gif

Do I have the right map file? I have "Karan by Targa - 162 Provinces". Is "Kingdom of Karan" something different?

CUnknown May 6th, 2005 11:38 PM

Re: Invisible Swarm III: open
 
That should be the right map, RonD. Not sure what to say...

I know there are multiple Karan maps, though. Maybe you have a different version?

www.dominions-2.org/files.htm

Go here and download Kingdom of Karan by Targa, that is the one I am using.

quantum_mechani May 6th, 2005 11:44 PM

Re: Invisible Swarm III: open
 
Quote:

CUnknown said:
I was just pointing out that they are overpowered, Quantum. You can't seriously argue that a VQ is on the same level of power, even as powerful as they are.

I'm afraid that is exactly what I am arguing. http://forum.shrapnelgames.com/image...es/biggrin.gif

Though, I would not be opposed to them going to 150 points, same as the VQ.

PashaDawg May 7th, 2005 12:07 AM

Re: Invisible Swarm III: open
 
Arco Turn's in! http://forum.shrapnelgames.com/images/smilies/cool.gif

Aku May 7th, 2005 07:04 AM

Re: Invisible Swarm III: open
 
RonD are you on the current patch 2.16 also?

RonD May 7th, 2005 08:46 AM

Re: Invisible Swarm III: open
 
I re-downloaded the map using the link CU provided (it looks to be the same file, anyway). I am using 2.16 (I also tried connecting with 2.15 - same result). I did install the 7.51 SC mod. The other game I'm in is working fine, including downloading a new turn. I shut down the firewall - same result.

I could try it on a different computer, but not until Monday.

It would appear that I am the only one having this issue. Unless someone has another idea, you may just have to restart the game without me.

RonD May 7th, 2005 09:12 AM

Re: Invisible Swarm III: open
 
What is the exact name of the folder for this game? I can create it manually, and see if the .trn file will land there.


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