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-   -   What Changes in the CD Version (http://forum.shrapnelgames.com/showthread.php?t=25230)

scJazz August 24th, 2005 12:27 PM

Re: What Changes in the CD Version
 
Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page

Nox August 24th, 2005 04:11 PM

Re: What Changes in the CD Version
 
Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think?

Mobhack August 24th, 2005 05:38 PM

Re: What Changes in the CD Version
 
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy

Artur August 24th, 2005 07:21 PM

Re: What Changes in the CD Version
 
Quote:

Mobhack said:
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy

Wouldn't be a better solution to decrease the helos' spotting ability on high altitude and restrict rifle shots on them?

Artur.

Flyboy August 25th, 2005 09:42 AM

Re: What Changes in the CD Version
 
One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?


One other suggestion: add Venezuela OOB, make Pat Robertson happy? http://forum.shrapnelgames.com/image...es/biggrin.gif

Apart from that, keep it up. Love the game and can't wait for the patch.

Mobhack August 25th, 2005 09:55 AM

Re: What Changes in the CD Version
 
Quote:

Flyboy said:
One minor OOB suggestion, re: Canada.

The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?

Apart from that, keep it up. Love the game and can't wait for the patch.

Hmm - have you actually tried firing it at AFV type targets? http://forum.shrapnelgames.com/images/smilies/happy.gif

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW http://forum.shrapnelgames.com/images/smilies/evil.gif

Cheers
Andy

Flyboy August 25th, 2005 11:44 AM

Re: What Changes in the CD Version
 
Quote:

Mobhack said:

Hmm - have you actually tried firing it at AFV type targets? http://forum.shrapnelgames.com/images/smilies/happy.gif

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW http://forum.shrapnelgames.com/images/smilies/evil.gif

Cheers
Andy

Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.

DRG August 25th, 2005 04:49 PM

Re: What Changes in the CD Version
 
Quote:

Flyboy said:
<snip> - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

Yes, it **will** target tanks AND aircraft. It's always worth testing things before commenting

Don

Mobhack August 25th, 2005 05:40 PM

Re: What Changes in the CD Version
 
Quote:

Flyboy said:
Quote:

Mobhack said:

Hmm - have you actually tried firing it at AFV type targets? http://forum.shrapnelgames.com/images/smilies/happy.gif

Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW http://forum.shrapnelgames.com/images/smilies/evil.gif

Cheers
Andy

Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.

BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.

Yes - special code for SAM with HEAT values, which has always been there (check the weapon stats for details in Mobhack) - only ADATS uses this code feature.

Not detailed in the diocumentation as such a minor item for (?2?) user nations. But anyone running light recce AVF round in the rear zone of a modern Canadian army trying to play "whack the SAMS" may find themselves getting slapped back http://forum.shrapnelgames.com/images/smilies/happy.gif!

Try a test scenario and you will see them use HEAT values if they strike an AFV. The round is dual purpose SAM/ATGM - no need to have separate ATGM "rounds" issued in the OOB.

Though I would not go deliberately using them as tank hunters as perhaps too a) big/obvious and b) valuable to risk as such.

Cheers
Andy

Alby August 25th, 2005 07:24 PM

Re: What Changes in the CD Version
 
This unit did this in sp3 also.
It engaged AFVs, but was not recommended for use as an anti tank weapon... http://forum.shrapnelgames.com/images/smilies/happy.gif


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