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Re: What Changes in the CD Version
Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page
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Re: What Changes in the CD Version
Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think? |
Re: What Changes in the CD Version
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.
By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player. And helicopter "high" is not very high - still within small arms engagement zone. Andy |
Re: What Changes in the CD Version
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Artur. |
Re: What Changes in the CD Version
One minor OOB suggestion, re: Canada.
The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft? One other suggestion: add Venezuela OOB, make Pat Robertson happy? http://forum.shrapnelgames.com/image...es/biggrin.gif Apart from that, keep it up. Love the game and can't wait for the patch. |
Re: What Changes in the CD Version
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Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW http://forum.shrapnelgames.com/images/smilies/evil.gif Cheers Andy |
Re: What Changes in the CD Version
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BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now. |
Re: What Changes in the CD Version
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Don |
Re: What Changes in the CD Version
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Not detailed in the diocumentation as such a minor item for (?2?) user nations. But anyone running light recce AVF round in the rear zone of a modern Canadian army trying to play "whack the SAMS" may find themselves getting slapped back http://forum.shrapnelgames.com/images/smilies/happy.gif! Try a test scenario and you will see them use HEAT values if they strike an AFV. The round is dual purpose SAM/ATGM - no need to have separate ATGM "rounds" issued in the OOB. Though I would not go deliberately using them as tank hunters as perhaps too a) big/obvious and b) valuable to risk as such. Cheers Andy |
Re: What Changes in the CD Version
This unit did this in sp3 also.
It engaged AFVs, but was not recommended for use as an anti tank weapon... http://forum.shrapnelgames.com/images/smilies/happy.gif |
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