.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   Conceptual Balance Mod 5.4 (http://forum.shrapnelgames.com/showthread.php?t=26175)

shovah December 29th, 2005 08:39 PM

Re: CB 5.2 released
 
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)

Morkilus December 30th, 2005 06:04 PM

Re: CB 5.2 released
 
Sounds like some excellent changes. Thanks for the work, and all the discussion and testing that went into it.

Cainehill December 30th, 2005 07:12 PM

Re: CB 5.2 released
 
Quote:

shovah said:
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)

Unless going against a 30+ defense SC - whiff! Whiff! whiff! http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill December 30th, 2005 07:18 PM

Re: CB 5.2 released
 
Quote:

quantum_mechani said:
Highlights of 5.2:


Cool! Thanks Quantum - have a happy new year!

Truper December 30th, 2005 07:56 PM

Re: CB 5.2 released
 
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).

quantum_mechani December 31st, 2005 02:59 AM

Re: CB 5.2 released
 
Quote:

Truper said:
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).

I have not been able to re-produce the problem though, so until more people encounter it I'm just going to ignore it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Truper December 31st, 2005 04:56 PM

Re: CB 5.2 released
 
I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?

shovah January 1st, 2006 01:05 AM

Re: CB 5.2 released
 
or perhaps something such drained your gold in such a way that he was unable to be produced? (i dont see how though since you pay for him during your turn)

Cainehill January 2nd, 2006 04:26 PM

Re: CB 5.2 released
 
Quote:

Truper said:
I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?

Unrest wasn't over 100, was it?

Morkilus January 9th, 2006 06:53 PM

Re: CB 5.2 released
 
Not sure if this bug is associated with this version of the mod or not, but the Totem Shield appears as Leather Shield in the text part of a commander when when it is equipped.


All times are GMT -4. The time now is 01:00 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.