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Re: Oblivion
A lot of people have turned to the console to correct mistakes.
But what you said is true of most non-action RPGs that let you create a character....regardless of system (skill or xp). This can happen in MMO's as well, and that is painful. You make roll a character or party, only to find out that you nerfed yourself because: the selections you made were nerfed to begin with, were nerfed because they were overpowered, or will be nerfed in a future update. In the D&D based systems I'll spend hours re-rolling parties because I found the selections I made weren't working, or I found something that worked and I needed more of it. Actually, I spent more time re-rolling playing the Exp type RPGs than I ever did in any of the Daggerfall series. In most CRPGs, the difficulty tends to continually ramp up. Maybe if you gave me some examples of games that let you go to "easier" or "hard" areas it would jog my memory. Action RPGs or Actionish type RPGs are exceptions, because once you choose a class, the options players are given are mostly cosmetic. And a lot of times they do have "areas" like MMO's, where areas were ment to be played by characters in a set level range. But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear. |
Re: Oblivion
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For computers, I can offer Diablo II and most MMORPGs. Wizardry 8, on the other hand, leveled with you and thus had some of the same problems as Oblivion - though to a much lesser degree. In W8 the character level was tied to experience, while skills were tied to use; thus, the two were mostly independant, and it worked well. |
Re: Oblivion
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Re: Oblivion
Diablo II is one that I enjoyed enough that I would enjoy it just as much if they redid it and offered it with no changes other than new maps. And even if they only worked in local mode.
As for the thing about usual keypresses not working, thats usually a sign that its being written for another platform. |
Re: Oblivion
Diablo falls into the Action RPG category, which can't be compared to traditional RPGs like Baldurs Gate and Oblivion.
And a MMO is inherently different then a offline RPG. MMO's can make design choices that aren't feasible in a offline RPG and vise versa. I never did play Wizardry 8, so have no experience to respond from. But it sounds like you are more into the action/strategy RPGs then traditional crpgs. I enjoy all three, but trying to compare them because they share three letters may be where your going wrong. Most people lump them into the same category but imho they are three sperate genres. Shining Force - Fire Emblem - Buck Rogers - Final Fantasy Tactics - Fallout Tactics Diablo - Dungeon Seige - Xmen - Untold Legends - Never Winter Nights Baldurs Gate - PlanetScape Torment - Pools of Radience - Oblivion - Wizardy - Ultima While comparisions work within the grouping, they just don't work once you start trying to compare them to games outside their genre. I think its a crying shame that games like Ground Control are compared to Warcraft. Take resource gathering/base building out of an RTS and its not a RTS anymore. The complaint I have about Oblivion, and I had about Morrowind is that the ceiling is way too low as far as loot and monster tables are concered. I don't think they added any new armor or weapon types in Oblivion and that is just a shame. I hit the "highest" weapon and armor options way before I was even close to being done with my character development. I am level 23 now, and should have a full suit of the top teir heavy armor soon, and have the best stock weapon available. For me, part of the fun of RPGs (both on and offline) is getting new "stuff". I love getting loot, looking in every container possible, and don't mind making multipe trips back to town just to make sure I got everything worthwhile. But with so few options, I will reach the ceiling for both weapons and armor in a couple more dungeon romps.....and I'm have only done the very first steps in Main quest. Because I have access to every available skill, theres not much incentive for me to replay the game....my play time will likely end when this character does. So for me, its dissapointing that my main incentive to dungeon romp is about to dissapear. Yes mods are an option, but I'm not a graphic wiz, and I hate mods that use my old armor graphics, to "represent" something totally new. Also, for such a big game, the monster table is surprisingly small. They should have had more "stuff" so that combat and exploring stay interesting as long as possible. Have mods with new graphics even come out yet? Most of the mods I have tried have been cosmetic or tweaks of some kind. BTW if you haven't tried it, BTMod is awesome. They zoomed out the interface a bit...the inventory has 15 lines now instead of 6 for example. They changed almost every gui/interface related screen in some way. The map is zoomed out, which I like a lot better. Theres also a "pre-configured" options package available that provides screenshots of the different options, and instructions on how to install the files. The only complaint I had was the actual inventory screen..it was a little too small for me, so I had someone switch it to 10 lines, which is perfect. If anyone wants the file let me know. |
Re: Oblivion
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Whether Diablo II is an action-RPG is irrelevant. It has a great system of item drops, that I wish more games would emulate - almost any piece of equipment you find can have random attributes, and (provided you're in a high-enough level area) there's always a chance of finding some awesome item that totally outclasses whatever you used before. And there were all kinds of effects, too, so it wasn't simply "Sword of +X" like in many games. Plus the gems (and runes, which I never used, as I had no exp. pack) allowed you to customize items... Then WoW came along, with a completely inferior and boring item system. In perhaps the dumbest moment of Blizzard game design ever, they even decided that all equipment bought in stores should be incomparably worse than the crappiest things (at a similar level) you can find, yet be priced roughly 10x as much. So, nobody ever buys anything non-disposable from stores after about level 5. Quote:
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Re: Oblivion
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Honestly its been so long, I didn't even notice those were missing. There should atleast be 3-4 more material types...at the minimum. I actually skipped glass entirely. I went from Dwarvish to Ebony. Haven't even seen a Glass Long/Short Sword. Have found plenty of daggers though. Quote:
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I agree with you 100% that for Action RPGs, there is no better loot system then Diablo's. But theres a reason its not the standard loot system for all RPG's. The main flaw with the WoW system is it allows Ninja looters. That was my only complaint. Actually I was really impressed overall. The choices Blizzard made allowed the economy to be up, functional, and flourishing during the beta. Other games can't get one up years after going live. Quote:
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This game is far from perfect, but I do feel I've gotten my $50 (or whatever it was) worth of entertainment. And thats all anyone can ask for. |
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Other good examples of RPG that allowed you to go pretty much anywhere you want are Star Control 2, Betrayal at Krondor and Wizardry 7. |
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Baldurs Gate - PlanetScape Torment Pools of Radience - Wizardy Oblivion - Ultima |
Re: Oblivion
OG_Gleep, there's one thing I don't quite get. If I understood it correctly, you are saying that if Diablo had had a good plot, and thus had been a plot-based RPG, it should have used an inferior battle/loot system. Why?
Battles should be fun even in plot-based games, and better, unique random items could easily be given as quest awards instead of items the boss drops. |
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