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-   -   New Mod: Babylon 5 Shadowfall (http://forum.shrapnelgames.com/showthread.php?t=29532)

ImUrOBGYN August 14th, 2006 11:35 PM

Re: Mod Update: Babylon 5 Shadowfall
 
1 Attachment(s)
...and the second file.

ImUrOBGYN August 16th, 2006 05:45 AM

Re: Mod Update: Babylon 5 Shadowfall
 
1 Attachment(s)
While digging through your mod, I noticed under the 'gamedata/items' folder, you only have fb_gorith.ini for fighter bays. Would this affect the non-working narn fighter bays?

Psientist August 17th, 2006 06:20 PM

Re: Mod Update: Babylon 5 Shadowfall
 
not really. "Gorith" is the name of the narn fighter hull! Thanks for looking though.

On the crashlogs, it shows that the game is still generating too many fleets, even though the fleets-per-race and distribution.ini FLEETS settings should limit it well below the engine limitations. Sigh.

ImUrOBGYN August 17th, 2006 11:12 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Would it have anything to do with map size? When started playing this game, one of the first things I messed with was the map size. When I increased it too much, the game would crash. I don't know if there are map size limitations or by creating such a large map, I had in turn caused the game to produce too many fleets. Another shot in the dark... I'm going to try that other file you sent in a few mintues.

Psientist August 23rd, 2006 11:36 AM

Re: Mod Update: Babylon 5 Shadowfall
 
There are indeed map size limitations, but this shouldn't be coming close to them. And, if that was the case, the "small" and "medium" maps should behave much differently than the "large" maps, since they are the same as the unmodified "medium" and "large" map settings of the default game.

I've got no more solutions, sorry.

Jamiri October 2nd, 2006 09:50 AM

Re: Mod Update: Babylon 5 Shadowfall
 
Great mod! Really enjoyed it so far. Had the Vorlon Destroyer once. Won all battles then ;-). The other day, however, the Vorlon did not show up at all even though I had the beacon. Bug?

Please, make all the other ship conversions as well (Gaim and others). I'd also remove all the original WW items as they distract from the B5 mood a bit.

Another thing: sometimes I reach a planet and the music for meeting an ally plays, but no ally at all shows up, neither anything else is found on the planet. Is that intended?

Keep up the excellent work! Waiting for the next updated version. By the way: is 2.2 the most recent one?

Jamiri

ScreamerSimon October 7th, 2006 05:19 PM

Re: Mod Update: Babylon 5 Shadowfall
 
1 Attachment(s)
Hi Psientist,
first of all my respect for this fantastic mod, even if it still has some glitches. It was also trying to track the problems with fighterbay and some others you mentioned, but without success so far. But in order to keep this most promising mod alive I will submit my "stderr" and "stdout" from my recent crash to desktop, on the big map with the terran battleship.

Hope someone more into coding can make anything out of this.

Regards from Germany,

Simon

EDIT: I just noticed from the post above me that 2.2 is available, the crashlogs I have submitted were from 2.1. Sorry.

ImUrOBGYN October 11th, 2006 01:57 AM

Re: Mod Update: Babylon 5 Shadowfall
 
I think he's left this one 'as-is'. I could be wrong.

chabex October 29th, 2006 03:16 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Greetings, Is there any trail to follow in order to meet the Shadows? I am playing for a long time but have never met them (only the Drakh)

Fingers November 11th, 2006 08:29 PM

Re: Mod Update: Babylon 5 Shadowfall
 
It appears the fighter bay problem is caused by a simple error of not naming the race correctly in the fighter bay file (fb_gorith.ini). It refers to "Narn" rather than "Narn Regime" which is the name of the race. Correcting that should make it work.


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