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Re: SEV Beta History starting V1.0
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Re: SEV Beta History starting V1.0
Yeah, I'm using the Sector Damage ability for that. It doesn't take effect until the ship moves on the strategic map for some reason, but that works fine for my purposes.
And no Star Control mod, I just thought it was silly that the ships could trundle on sans life support. Well, maybe if the crew were None atmosphere type.. |
Re: SEV Beta History starting V1.0
Heh, yeah.
That penalty was for "large ship size", and well, your ship isn't that big anymore http://forum.shrapnelgames.com/images/smilies/wink.gif None-breathers still need temperature regulation and food and such. They'd probably have less tolerance to lack of food, since air-breathers can use the air to help "burn" their food, thus carrying less around with them. |
Re: SEV Beta History starting V1.0
FYI:
Version 1.09: 1. Fixed - Possibly fixed error international users were having when trying to load data files. 2. Fixed - Recovering a unit in the Launch/Recover window would sometimes cause an Access Violation. 3. Changed - Drones can now be recovered on ships. Drone Launcher component will allow you to recover drones. 4. Fixed - Recovering a unit in the Launch/Recover window would sometimes leave a blank line. 5. Fixed - A Fleet would sometimes lose ordnance for no apparent reason. 6. Fixed - Some player created empires under computer control were not speaking. 7. Fixed - The Fleet Report - Task Forces tab would misposition the text if scrolled. 8. Fixed - The Select Package window would sometimes not let you hit OK. 9. Fixed - The Planet Report - Races tab would sometimes show population amounts wrong for more than one race. 10. Fixed - When colonizing, if you have population in cargo, then the crew of your ship will not become 1M population on the planet. 11. Fixed - Shard Cannon was not increasing damage with level. 12. Fixed - Sometimes ground combat would occur on a ship. 13. Fixed - Buffer Error at the end of combat. 14. Fixed - The combat progress bar would reset after 60 seconds. 15. Fixed - Organic and Crystalline Dreadnoughts cost too much per level. 16. Fixed - Large combats would sometimes cause the game to lockup. |
Re: SEV Beta History starting V1.0
Ground combat on a ship? That could have been a neat boarding feature.
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Re: SEV Beta History starting V1.0
Thats what I was going to say...In SEVI we will get boarding combat side game, just like we got ground combat in SEV.
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Re: SEV Beta History starting V1.0
If we pushed hard enough we could see a feature like a boarding party "side game" in an expansion or even a patch for SE5.
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Re: SEV Beta History starting V1.0
I'd rather Aaron work on a million other more important issues than some boarding party side-game.
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Re: SEV Beta History starting V1.0
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Do any of these fix the End Of Turn Processing bug? I assume we will not be seeing 1.09, it will just be a footnote on the patch we DO get in a couple of weeks? |
Re: SEV Beta History starting V1.0
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